This item has been added to My eBay for Guests. As a guest, you can: Track up to 10 items on this computer in My eBay Receive an email reminder for this item a few hours before it ends
Got Magic? The Tome Of Forgotten Magic Items (Volume I ) Weapons & Armor. Don't let the cover are fool you, this book is considered by many to be one of the best sources of magical items available. (See My Feedback) This book is in MINT/NEW condition, (Never Used) It was published by the Stainless Steel Dragon Game Company in 1995. Free PDF samples of this and other SSD Products maybe viewed at www.DunJon.Com This book is Rare, (Less than 3000 Manufactured) This book is 8.5 x 11 inches in size, it has a soft, glossy, full color cover, and 120 pages. This book is "unavailable" in stores or on the web at any price. It is compatible with D&D, and AD&D, (All editions) as well as other D20 and D100 role-playing game systems. (It may be used with many other fantasy role playing game systems that utilize a DM, GM or Judge with little or no modification to descriptions and mechanics. If you have any questions please email me. Contents - are as described on back cover:
Feel the power! Control the magic! If you dare... Unleash the magic of this tome upon your world and know true power. But be forewarned, no matter your game system or playing style, your treasures will be more exciting, more diversified and more powerful than ever before!
If your universe is populated with incredible heroes wielding mighty magical items, fighting monsters too horrible to mention. This book will provide your heroes with weapons of true power. Weapons that can unlock a hero's inner strength. Weapons of name, such as these: Wizards Bane, Heart Cleaver and Ogres Plague! Items of such power that just their acquisition or destruction can lead to a multitude of glorious quests, providing hours of fun and adventure!
If your universe reserves a special place for magic that keeps it very rare, unique and subtle, where even a +1 weapon is too powerful an item. This book will provide you with special items that may benefit a hero, and help customize a character's persona. Enchanted items, such as these: The Invisible Helm, the Shield of Light and the Lance of Challenge! Items which are useful and unique, but will not give a hero an unfair advantage over his or her world.
The "Tome of Forgotten Magical Items" is a self-contained fantasy role-playing Magical item reference book. It is compatible with virtually all fantasy role-playing game systems.
Volume I Contains
Over 1000 magical weapons armor types with complete descriptions, including experience point and gold piece values! Simplified Random Generation Charts! Great Weapon optional Rules! Random Monster Chart with 100 monster types! Body part severance charts, for humanoids, animals and winged monsters! Fourteen categories of items: Armor, Arrows, Axes, Barding, Bows, Daggers, Flails, Hammers, Lances, Maces, Pole Arms, Shields, Spears and Swords! Simplified Ego, Intelligence and Alignment Charts!. . .
This book contains a vast selection of weapons categorized by type and power level. Class "A" Items having little or no magical properties, awhile Class "F," and "G" items have devastating magical powers. (Warnings and explanations are included.) To help you better understand both the intent and extent of this tome -- I have included several examples from the book's descriptions here. Please note, I have reformatted descriptions for my ebay presentation, these examples are demonstration purposes only, and I am in no way challenging the copyrights of SSD. (In the book, all descriptions appear as 12 point type, highly legible, well organized, --with both numbering and tables to facilitate random treasure generation and distribution. XP and GP values are justified to the right of each column, providing a neat and uniform appearance.)
A Few Class "A" Armor Examples (The Barely Magical Stuff)
... Armor of Silence XP=200 GP=500 Regardless of armor type, this armor makes no sound when moving, the user can speak and hear as normal...
... Armor of Lightness XP=500 GP=1,500 This type of armor has no encumbrance or weight....
... Armor of Many Appearances XP=800 GP=2,400 The wearer of this armor can appear to be an elf, dwarf, halfling, human, gnome or an orc. This armor only effects his or her outward appearance in a general way and doesn't endow them with any racial abilities...
... Armor of Walking XP=250 GP=1,000 The wearer of this armor is never encumbered when walking, and may walk for 2 days without resting. (Note: A character wearing this armor can't carry more than otherwise entitled.)...
... Armor of Clawed Combat XP=800 GP=3,000 This armor has large blades protruding from its arm bands, these blades do 1D6 damage. The wielder may attack once per round with each claw, thus gaining two attacks per round. However, this special type of combat requires a proficiency slot, and the wielder may not use a sword or shield with the arm, or arms, he or she is attacking with...
A Few Class "E" Helm Examples (Some Fairly Powerful Magical items)
...Helm of Recall +3 XP=8,000 GP=64,000 The crown of this helmet is removable. Wherever the crown of this helmet is placed, the user can instantly teleport him or herself there, regardless of distance or dimensional planes removed, he or she may be away from the crown....
... Helm of History +3 XP=6,000 GP=48,000 The wearer of this helm may "identify" or "legend lore" any magical item that has a notable history. This generally applies to all +3 items and above...
... Helm of the Unicorn +3 XP=12,000 GP=120,000 This helm has a unicorn's horn protruding from it, the wearer gains 25% magic resistance and may heal themselves or another of all but 1D4 damage once per day. The wearer is granted an additional attack with the helmet for 1D6+4 damage per round, by head butting....
...Helm of Trap Detection +3 XP=6,000 GP=36,000 The wearer of this helm has a 90% chance of detecting any trap, magical or other wise, within a 20 foot radius...
...Helm of Life +3 XP=4,000 GP=40,000 All friendly creatures within a 10 foot diameter of this helm gain +2 to saving throws, and will regenerate +1 hit point per turn. Note: This helm must be worn for its powers to function...
...Helm of Intelligence +1 XP=5,000 GP=50,000 When wearing this helm , the wearer gains +1 to his or her intelligence...
A Few Class "C" Mace Examples (A Few Basic Magic items)
... Mace of Gems +2 XP=500 GP=2,000 This mace has 8 gems protruding from its head, at the users command, he or she may combine 1 to 8 of them into the damage of 1 blow, each gem does additional 1D6 damage with no saving throw. The gems regenerate at the rate of 1 per week. Note: The user must declare how many gems he or she is using before swinging, if the user misses the target the gems will explode harmlessly. unless a fumble is indicated...
...Mace of Prayer +2 XP=500 GP=2,500 The user of this mace may pray with it twice per day, each prayer grants +1 "to hit." +1 "to damage." +1 to saving throws for the user and all friendly creatures within a 10 foot area. The prayer also causes all enemy creatures within its area of effect to fight with a -1 "to hit," -1 "to damage," and -1 to their saving throws....
... Mace of Promise +2 XP=600 GP=3,600 This mace always strikes for its maximum damage....
A Few Class "F" Axe Examples (Some Very Powerful Magical Items)
... "Orcs Bane," Battle Axe +5 XP=8,000 GP=32K This axe will instantly kill orcs when it hits. Orcs are 70% likely to flee in terror and 05% to faint when they see it. There is no saving throw vs. these affects...
... "The Hacker," Battle Axe +5 XP=25K GP=50K Once started, this weapon will not stop until all creatures within a 1 mile radius of the wielder is dead. This weapon is cursed by the gods, and not even a wish can stop the wielder once the carnage has begun. The wielder will continue to fight with it even after his or her death. Only complete disintegration of the wielder will end his or her onslaught. This axe lowers the users AC to -10, and raises his or her level to 25th. This axe raises the users hit points to 160. User will regenerate damage at 10 points per round and will attack as if under a haste spell. Swinging this weapon in combat activates this weapon. This axe cannot be identified by any means....
..."Goblin Cleaver," Hand Axe +5 XP=6,000 GP=24K On a "hit," this axe instantly kills goblins and takes their souls. It confers one temporary level and 8 temporary hit points to the user, for every 3 goblins slain. These affects will last for 2 turns, per 3 kills...
... "Elf Chopper," Battle Axe +5 XP=25K GP=150K This axe can be thrown 120 feet and returns magically. It does double damage to any elf it hits. When thrown, it does triple damage and stuns all elves within a 20 foot radius of impact. (This axe can be limited to drow elves, at the dungeon masters discretion.)....
... Piece Taker," Battle Axe +5 XP=30K GP=150K On any hit, this axe will sever a limb or extremity. See appendix "D" to randomly determine body part...
A Few Class "D" Swords Examples (Kind of Powerful Magical Items)
... The Moon Sword +3 XP=6,000 GP=36,000 The wielder of this sword can polymorph into one of the following creatures 3 days in a month. The day before, the day during, and the day after a full moon.
% Roll Creature 00-20% Were Rat 21-50% Were Wolf 51-80% Were Bear 81-00% Were Tiger
Although the effects of this sword mimic lycanthropy and the user has all powers and abilities of the creature that he or she transforms into, this is not a disease, the wielder maintains normal intelligence, and may shift forms at will during this three day period....
... The Sun Light Sword +3 XP=6,000 GP=36,000 When this sword is held up to the sun, it grows warm and will cure the wielder of any disease, poison, or curse....
... Sword of Druids +3 XP=8,000 GP=64,000 This sword is always a scimitar, it can only be wielded by druid class characters. It does double damage vs. giant class creatures, and triple damage vs. fire using creatures. It can heal animals or humans of all but 1D4 damage twice per day...
... Dragon Tooth +3 XP=7,000 GP=49,000 This type of sword comes in all the colors of dragon type, it is +1 to hit, and does damage equal to the dragon bite of a dragon the same color of the sword. See appendix "C" to randomly determine dragon color....
... The "Heart Cleaver" Sword +3 XP=10K GP=60K On a "critical" hit, this sword cleaves through armor or flesh and goes straight for the heart. This attack always does double damage and has a 50% chance of killing any living creature. Undead are immune to the effects of this sword...
... The "Singing" Sword +3 XP=12,000 GP=120,000 When this sword is wielded, it begins to sing a death song, all within a 20 foot radius of this sword must save vs. spell or flee in terror. The user is immune to this effect....
... Sword of Knights +3 XP=9,000 GP=72,000 This sword does double damage to undead and triple damage to cavaliers, knights and paladins of the opposite alignment. Use Appendix "H" to randomly determine alignment....
Immediately shipped. Will be delivered anywhere in USA within 3 working days of payment received.
This item is in Mint/New Condition. It is being sold on eBay Exclusively. Very rare, and special. It would make a good gift for yourself or others who play suitable Role-Playing Games.
***USA Bidder/Buyers*** I recommend PayPal, and accept cashiers checks and money orders. (Personal checks upon bank clearance and/or with good eBay reputation.) Please include an additional $4.60 for shipping via US Postal Service. (Price includes delivery confirmation and online tracking.) I do combine S&H with my other auctions. 2 items equals $6.95 and 3-12 items equals 8.95 (Priority Mail Flat Rate Box.) Thank You for visiting my auction, good luck, and happy bidding!
***NON-USA Bidder/Buyers***
If you win, S&H is a minimum of $8.50 for Canada, $10.50 UK, Europe, Australia, Central America, and South America. Other areas will be considered on a case by case basis. (Contact me BEFORE bidding if your area is not mentioned above.) I ship (global priority 3-8 days) with scanned certificates of mailing. (which proves I mailed a package to your address) Because I can not track or insure items that leave the USA, all items are shipped at buyers own risk. There is usually not a problem. However, I can make no promises as to delivery time and/or condition of anything shipped beyond the US border. (It is cost prohibited to insure or track items beyond USA borders.) Do to size limitations of global priority mailers no more then two items may be combined in the same package. Dates on cashiers checks and international money orders must conform to USA month/day/year format. Sorry about all the extra rules and restrictions it can't be helped. Thank You for visiting my auction, Good luck and Happy Bidding!
DM Guild approved for use with D&D Dungeons and Dragons AD&D Advanced Dungeons and Dragons and other RPG FRPG Games using d20 and d100 attack die systems.
On Oct-26-02 at 09:27:33 PDT, seller added the following information:
Pay me securely with any major credit card through PayPal!
Shipping and handling
Ships to
Worldwide
*Sellers are not responsible for service transit time. This information is provided by the carrier and excludes weekends and holidays. Note that transit times may vary, particularly during peak periods.
Return policy
Item must be returned within:
7 Days
Refund will be given as:
Money Back
Return policy details:
As described, as is, or return for refund. Also see my eBay ME page. Items must be returned and received in the same condition they were sent. Which in all cases should be "New/Mint." Damaged goods will be handled on a case by case basis.
Payment details
Payment method
Preferred/Accepted
Buyer protection on eBay
Seller Preferred
Money order/Cashiers check
Accepted
Personal check
Accepted
Other - See Payment Instructions for payment methods accepted
USA COMBINED S&H For all books, Modules, & Map Sets, excluding DM Kits)$4.60 for Priority Mail, $6.95 for Two items Priority Mail, $8.95 for 3-12 items Flat Rate Priority Mail INTERNATIONAL COMBINED S&H For all books, Modules, & Map Sets, excluding DM Kits) $8.50 for 1-2 items Flat Global Priority Mail (Canada only) OTHER INTERNATIONAL $10.50 for 1-2 items. Phone Number required for customs.