1993 Adventures of Rocky and Bullwinkle and Friends
3 Ball Multiball Pinball Machine by Data East
Super Clean Playfield with Almost No Wear…
Excellent Condition!!!
Backglass Animation (Bullwinkle pulls from his hat either Rocky, a Rhino, or a Lion). Hey Rocky, Watch me pull a Rabbit out of my Hat!
Very Reliable DataEast/SEGA Version 3 Electronics, Very Reliable with many other Pins sharing this platform
Mfg Date: 1993 - Playfield is Excellent Condition w/ Very Little Wear (see notes below)!!! 100% Working - Plays Great
All functions have been checked for proper operation
SUMMARY
This machine is in Very Good condition as evidenced in these photos. The theme is Rocky and Bullwinkle and Friends:
FEATURES
SKILL SHOT: Shoot blinking Top lane to collect value. Use Flippers to change lane. Note: Flippers can also be used to accelerate Bonus Countdown at the end of each ball.
TRI-BALL: Complete B.O.M.B. targets to fill all colors of pie. Shoot right ramp
to start TRI-BALL. Shooting alternating ramps spots target. Tri-Ball can be started in a number of ways: Getting it via Mystery Select, by completing the Pie by shooting BOMB or spotting it then shooting the right ramp, and it'll be lit on the third ball if you haven't gotten one yet (also on the right ramp), and by shooting the WABAC when Instant Tri-Ball is lit.
The opening animation is pretty amazing. (You should watch someone else start Tri-Ball sometime.) The other amazing thing is that it DOESN'T interfere with play.
JACKPOT: Shoot Hat Trick in TRI-BALL to lite Jackpot, or Double Jackpot, collect Jackpot on right ramp. Left ramp increases value. During Tri-Ball, you shoot the Hat Trick (left orbit) to light the jackpot. The first jackpot is usually 20M points. Every time you shoot the left ramp, you increase the jackpot by 1M. This appears to go on without limit. Collect the jackpot by shooting the right ramp. If the jackpot is lit, then you can shoot the Hat Trick again to light the double jackpot for about 8 seconds.
After collecting the jackpot, light it again by shooting the Hat Trick. The next jackpot base value, though, goes up by 5M, again supposedly without limit. It goes back to 20M with the start of the next Tri-Ball.
SUPER JACKPOT TREASURE: Complete pie in TRI-BALL to lite 100 Million on right ramp. The big thing in Tri-Ball is the new addition of a Super Jackpot in DE games. All you have to do is complete the Pie during Tri-Ball. :) You have to hit each BOMB letter 3 times. If you manage to do this, then shoot the right ramp for 100M points! You only have 15 seconds to do this, so do it quick.
SAVE NELL: Advance Ransom value to 1, then shoot Drop Targets to save Nell. Hitting all the drop targets on the right starts a 15 second round where all you have to do is hit a SINGLE drop target to score 25M. ("Just in the nick of time!") The number of times you must complete the drop targets before the Save Nell round is started is indicated by the flashing number in front of the targets. (If the "2" is flashing, you need to hit the bank 2 times to start the round.) When you start the round, the announcer will start commentating on the action (he says "Meanwhile" and starts discussing Nell's predicament). You should miss it at least once in order to see the closing animation. Snidely laughs at you at says "It's curtains." The display goes back to Nell, and as the timer reaches 0, down comes the curtain. :) If you miss her, then you only need to complete the bank once before re-lighting Save Nell. Otherwise, the number goes up by one for the next round. WORTHY OF NOTE: Getting Save Nell more than once IN THE SAME BALL seems to be worth many more points. The second time scores 50M.
HAT TRICK: (Activated Backglass Animation) Complete Rhino, Lion And Rocky targets to lite hat trick. Shoot Hat Trick for Bullwinkle to pull a rabbit out of his hat. During non-Tri-Ball play, you hit the 3 hat targets just above the Aesop & Son entrance to light the Hat Trick. Then, shooting the Lion shot should cause the diverter to open, and the ball will sit in the kickout hole while Bullwinkle pulls something out of his hat. ("But that trick NEVER works!") The award you get depends on what comes up. ("I hafta get me another hat!") You can watch the backglass to see what he's pulling out.
The Awards are:
Lion: You get 15 seconds to shoot the right ramp for 15M points. Decent.
Rhino: The Rhino shot starts with 20 seconds on the timer and at 20M points. As time goes on, the 20M starts counting down at 1M per second. Your first Rhino shot sets the value of it (and awards you those points). The timer then IMMEDIATELY goes to 3 seconds for repeated shots at that same value. Every shot resets the timer to 3 seconds. The value does NOT go below 3M. When it hits 3M, it goes right to the Value= and Total= display. You are awarded the points right away, not at end-of-ball.
"Rabbit": The rabbit isn't a rabbit, just Rocky dressed up as one (look at the Hat targets to see what he looks like). At any rate, getting Rocky earns an extra ball.
MYSTERY SELECT: Shoot left or right orbit to advance daisies. Six daisies lite Mystery Select. Twelve daisies lite Super Select. The Mystery Select is lit by one of 3 ways: The left lane skill shot, the WABAC machine, and by shooting loops. Lighting it again (by one of those 3 ways) lights the Super Mystery Select. Strangely enough, though, one of the Mystery Select awards is "Light Super Mystery Select"!
Shooting the center shot when SELECT is lit (or flashing) will give you the (Super) Mystery Select choice ("I can't make up my mind!"). It's pretty simple: You hit the flipper button corresponding to the side that the choice you want is on. Some choices are pretty close in value, but some far out-do the other one (5M or light extra ball???).
Some typical awards are:
Mystery Score (5M - 20M, or around double that for Super Mystery Select)
Tri-Ball
Points
(Light) Extra ball (Shoot Aesop & Son if it's lit)
(Light) Special (Shoot the Rhino shot if it's lit)
Light Hat Trick
Save Nell (described below in Misc. Scoring)
Any of the puzzle rounds (WHY would you pick Back in Time??)
Any of the WABAC machine awards (blocking it off on the WABAC) Double score(!)
BACK IN TIME (THE WABAC MACHINE): Shoot holes to lite Wabac value. Shoot left ramp to collect value. All eight values collected starts Back in Time. Each additional ramp shot sends you back a century. There are 8 different WABAC awards that can be gotten. In the order which they appear on the game, they are:
Super Pops: Lights the 3 pop bumpers just under the bonus-x lanes for high scoring. The first 10 (or so) hits score 500K, the next 10 hits score 1M, and then the next hits score 2M.
???: A random award. Usually it'll give a mystery score (of either 5M, 10M, 15M, or 20M), but it sometimes gives other things like light or award extra ball, light special, light mystery select, etc. It even doubled my score once...
Bomb Millions: This award is pretty simple: You get 1M for each light you currently have lit on the Pie. This does NOT include the currently flashing light(s). But here's the nice thing: If you have under 4 lights lit on the Pie, it will AUGMENT your current Tri-Ball lighting progress to 4 lights. So if you've just had a Tri-Ball, scoring Bomb Millions spots your first 4 targets towards the next Tri-Ball. Note that this can be worth up to 12M (if Tri-Ball is lit).
Looping: A timed award that starts when you shoot a ramp. When you do, you have 20 seconds to keep shooting ramps for millions of points. If you shot the right ramp IMMEDIATELY after getting "Looping", then your next ramp is worth 3M points; otherwise, the next ramp is worth 2M. In either case, as soon as you start it, you get 5M points.
Loose Moose: A frenzy round, with every switch worth 500K. Note that at least the ramp gates on R&B swing a lot, so half-shooting the ramps is a great way to increase your Loose Moose score. This value IS awarded as part of your end-of-ball bonus. So DON'T TILT!
Instant TriBall: starts Tri-Ball Instantly
Lite Mystery: Lights the Mystery Select award in the center shot. (Or the Super Mystery Select if Mystery Select was already lit.)
10 Mil: you get 10 Million
After all 8 awards are earned, the left ramp is lit for Back in Time. Shoot the ramp to start it. Then, for 15 seconds, every shot up the ramp takes you back 100 years.
PUZZLE: Shooting the center shot or Aesop & Son during regular play takes away another piece of the puzzle. Behind all the puzzle pieces is the first frame of an animation, which is the introduction to a point-scoring sequence of some kind. The first puzzle has 3 pieces blocking it, and every completed puzzle increases the initial number of pieces by one, up to the maximum of 6 pieces, where the picture is completely covered. Complete puzzle by shooting holes. Completed puzzle starts Rocket Shots, 2 Mill, Drop Targets Shots, Spin & Win and Special. PUZZLE rounds include:
Rocket Squirrel Scoring: The first picture has R&B sitting on top of a rocket with Rocky holding a map. On the right are Boris and Natasha getting ready to light the rocket. The goal of this round is to shoot orbits, holes, and ramps. Each one you hit is worth 5M and it lasts for 20 seconds. There is no timer restart on this round. The total is shown on the bottom for the round, but you get the points as you go.
Spin-n-Win: The first frame shows Bullwinkle on the left side of the screen and a steam roller on the right side. This round lasts for 20 seconds as well. The goal is to keep hitting the right ramp. The Pie will keep changing, and the color that is lit at the time you hit the switch is the value you get (it's either 5M, 15M, 10M, or 20M, in that order). The ramp diverter will NOT divert the ball this round, enabling you to keep shooting the right ramp over and over. Hitting it resets the timer to 4 seconds for unlimited shots. The total is displayed here too, but it is awarded as you go. This round can actually be pretty lucrative if you can keep hitting the ramp, esp. with an average value of 12.5M per ramp shot!
2M Drops: This animation shows Snidely tying Nell up to railroad tracks. You immediately start off with 10M points, and every drop target you hit during this round scores 2M points. It lasts for 20 seconds I think (maybe 15). Again, the total is displayed at the top, but you get the points right away. Also, every time you hit the drop targets, they are immediately reset, so you always have a shot at all 5 of them. Makes it much easier to constantly take out 2-3 per hit.
Back in Time: This animation shows Sherman and Peabody being growled at by a dinosaur (or something). The only thing it does is light the WABAC machine for Back in Time right away, regardless of where you were on the WABAC awards. You have 15 seconds to nail the left ramp, as described above. At the end of the round, the WABAC values are re-initialized (with one value blinking and the rest unlit).
NOTES ABOUT GAME CONDITION
· Playfield is in Great Condition with very light wear.
· Overall Surface condition is Very Good. No Missing Plastics, Ramps, or other playfield parts. All Ramps are in tact and functioning 100%
· Moving parts are all functioning properly...
· No broken Plastics or Ramps on the playfield
· No Coin Mechanisms in Coin Door (N/A Game is set to FREEPLAY)
· Cabinet and Back Box has very few scratching and dings, and almost no fading art has been retouched were needed...
· Translight is in Good Condition w/ minor art loss on Bullwinkle's nose - Very common on this game (see Pictures below for more detail)
(Please request additional pictures for if you would like more detail on any of the above)
COMPLETELY SHOPPED PINBALL MACHINE
Playfield is in Very Good Condition
All Moving Parts Functioning Properly
All Ramps intact
All Pop Bumpers working
DMD Displays is working great
Playfield was stripped and completely cleaned
All parts removed and inspected and cleaned
Playfield was waxed then reassembled
Playfield wear spots are touched up as needed
New playfield rubbers were installed
New playfield Light Bulbs were installed
All Playfield Switches Inspected and replaced where needed
Both flippers rebuilt
All Solenoids inspected and replaced where needed
All electronics inspected and reworked where needed
Game ROMS upgraded to latest release
We will warranty the electronic PCBs for 30 days. Simply return it to us for free replacement or repair.
ALSO INCLUDED
Game Manual
Extra Box of Playfield Light Bulbs
Extra Set of Flipper Rubbers
Extra Set of Slingshot Rubbers
New Set (4) of Leg Levelers
New Set (8) of Leg Bolts
New Locks (2) and Keys for Coin Door and Back Box
SHIPPING
Free Shipping: We pay the shipping cost. We professionally prepare, pallet, and pack the game for shipping. Shipping Insurance is through carrier for damage to games during shipping. Any documented shipping damage claims to be made by purchaser.
Games Ship in 5-10 days from reciept of payment. We want to ensure every detail about your game complete before game leaves our facility.
ABOUT GAMES WE PLAY
You can see and play the game (and many others about 30 to check out) in our showroom if you like. Any questions or concerns you can email pinball4u@gmail.com or call us at 248-960-2335 Please see our web site for more gameroom fun…
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Rock & Bullwinkle and Friends is a great family friendly game which is a fun game that's easy to play, and one on which their friends will enjoy… With light hearted artwork and sound effects it's definitely a fun game to play. It is an easy game to get in to, and casual players tend to really like it… This it's a good bet. Kids love this game...