| Babylon 5: The Techno-Mages Fact Book NEW!! Binding: Softcover Publication Date: 2004 Page Count: 136 Product Code: 3339 Publisher: Mongoose Publishing MSRP: $24.95 Item Condition: NEW Item Description: ‘We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocations of equations. These are the tools we employ and we know many things. —Elric to Captain Sheridan in Babylon 5: ‘The Geometry of Shadows
With this line, Elric introduces the fans of Babylon 5 to a mysterious organisation known as the techno-mages—the ultimate proof of Arthur C. Clarkes famous Third Law: ‘Any sufficiently advanced technology is indistinguishable from magic. Techno-mages appear, even upon careful study, to be the futuristic version of wizards. Cloaked, casting spells, speaking in riddles—the character of Elric could just as easily have been Gandalf or Merlin. In fact, whos to say Merlin himself was not, in truth, a techno-mage? Perhaps he was...but if so, only the techno-mages know for sure.
Within these pages, the mysterious order of techno-mages is at last introduced to the Babylon 5 roleplaying community. This group adds nothing less than an entire collection of techno-magical characters, spells, items, and technology to the game. However, despite appearances, the reader must remember that technomancy is not magic. Everything a techno-mage does can be traced back to the filaments of highly advanced technology strung throughout his body. Magic is not something that can be easily taught, but takes a lifetime of study to completely master. The life of a techno-mage is a constant struggle to control his destructive impulses and live up to the tenets of his order.
The primary focus of this product is towards the use of techno-mages as player characters. However, techno-mages are extremely powerful in the Babylon 5 setting. Even a low-level mage can dish out more damage with but a thought than most other characters can even dream about. Thus, to keep things balanced, mages are physically weak, and their ability to cast spells is drastically limited. While indeed powerful, a techno-mage is still a living being, and can be hurt or killed.
Games Masters who worry that techno-mages are too powerful to allow as player characters should strongly consider the various balance factors provided hereafter. Mages must remain in an apprenticeship for at least their first three levels, limiting their ability to act independently. Furthermore, for as long as the techno-mage order exists, he must obey their Code or risk destruction. Thus, a techno-mage cannot use his powers for personal gain, to wantonly destroy his enemies, and the like. A mage should always be a mysterious figure, never quite explaining his true purpose, always making even his allies wondering what he is really up to, and why he is on their side.
Techno-mages also make excellent non-player characters. Consider a scenario where the players are enlisted to hunt down a rogue mage, or enlist the aid of an unwilling one. What sort of promises would a techno-mage demand in exchange for his aid? How would a rogue, facing his own death if he is captured, stand up to a determined batch of players? These are but two of the potential uses for mages in a campaign. The possibilities are endless!
Do not bid if you do not intend to pay. I will deliver what I guarantee - I expect buyers to pay on time, and according to my guidelines. Thanks, Titan Games
Buyers of multiple items save on S&H fee's, see below EVERY item I ship is either boxed, or wrapped in sturdy cardboard before being packaged. They will arrive in the same condition they were shipped in. If you are not satisfied with this purchase, return it -in the same condition- for full refund of winning bid. Return Shipping is bidders responsibility. If you leave neutral or negative feedback before working out the return, this voids my satisfaction guarantee. I'm a nice person, so please be nice, too. PLEASE CHECK OUT MY OTHER AUCTIONS I prefer paypal as payment method, but will accept money orders or cashiers checks made out to COLLEEN KING email your questions if you need other information. All of my regular auctions end on Saturday and Sundays. Because of this, I process all payment for each week on Tuesday and Wednesday. Therefore, if you pay on Friday, for example, your order will be processed for packaging on the following Tuesday. By the same token, if you pay on Monday, your order will be processed the next day.
I list 420-450 auctions and listings each week, and my workload requires that I only process orders on Tuesday and Wednesday, packing them on Wednesday and Thursday, and ship on Thursday and Friday. Though, some weeks I get a bit ahead or a bit behind. Bottom line: I will pack it carefully and you will receive it. But, don't expect me to ship it the day you pay, okay? :) Thanks, Colleen King. |