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Sci-Fi-City-Online -- The Ebay Store at the Center of the Universe |  | | | T5 Huge Assortment d20 Collection twelve(12) d20 sourcebooks from various Publishers. | | | | All Items are Brand New !!! Total MSRP: $290.52 For Product Details Click Image or Scroll down  |  |  |  | Arsenal Sourcebook | Factory | The Second World Sourcebook | Master of Arms |  |  |  |  | | Tarot Magic | Guilds and Adventurers | The Book of the Righteous | The Foundationists
|  |  |  |  | | White Robes, Black Hearts: Enigma of the Arcanexus | Dark Inheritance | Vigilance Absolute Power | Dark Awakenings: Shadowland | | | Title | Venditem | Description | Arsenal Sourcebook  | PTD1000 | Between the covers of this book you will find hundreds of scientifically advanced magic items with a technological slant. Using them, you can * Arm bug-hunting colonial marines of a star-faring society. * Support the modern battlefields with assault rifles and submachine guns. * Litter the apocalyptic wastelands with the dilapidated antiques of a preeminent past. * Tempt medieval warriors with antediluvian relics of astonishing power. * Provide that one remaining isolated pocket of an ancient civilization with the means to defend itself against the hordes of primitive adventurers seeking to despoil it. ARSENAL intensifies your d20 campaign with the following equipment: * Over 200 magical firearms, from the arcane blaster pistol to the divine vindicator autocannon, modifiable by 11 special abilities and 10 accessories. * 8 different types of advanced magical armor, from mithrium-weave protective clothing to adamantium-plated battle armor. * 36 special abilities for armor. * Over 100 different types of grenades, explosives, launchers, missiles and rockets. * Combat rules options, additions, and suggestions for maximizing your lethality with the new equipment. * 2 firearm-centric prestige classes: the sniper and the gunman. * Over 10 new feats. * Over 20 new spells. Don't bring a longsword to a gunfight! Bring an incinerator! Give your d20 campaign a technomagical boost into a future age of magical enlightenment and proliferation. | Factory  | PTD1001 | Mechanize your d20 campaign with Factory, the latest technomagic equipment book from Perpetrated Press. Factory is crammed to the covers with magical computers, robots, and dweonetics. Its bursting at the seams with rules for dweoware implantation (complete with surgical mishaps), creating player character or NPC robots, optional computer use rules complete with system schematics, loads of robots and upgrades, hundreds of items of dweoware, and much more! Factory allows you to create your own robotic player character using the 7 character robot models (domestic, service, sports, security, industrial, military and companion). You can customize 9 stock robots with over 50 robot upgrades to create a nearly limitless assortment of unique magical machines. Design your own powered battlesuit or mix man and magical machine with over 200 dweonetic items, from adrenal stimulators, aural masks, and dermal weaves to faithguards, flux generators, hidden blades, muscle grafts, and visual translocators! (Suffer the deleterious effects of dweonetic surgery mishaps, such as arcane psychosis and ethereotic seizure!) But that's not all, Factory will help you scare the pants of f your players with 3 new creature templates: robotic, dweoborg, and ethereotic. | The Second World Sourcebook  | 2WS1000 | The Second World Sourcebook is a complete guide to multi-genre roleplaying in the d20 universe. Drop a team of Special Forces Ops into any fantasy world, trap your wizard, thief and cleric in a near future cyberbased metropolis run by greedy corporations. The possibilities are endless for how you can cross or jump genres adding hundreds of new and exciting options to your game. The Sourcebook supports both the d20 Modern Rules and the standard d20 rules and provides a complete set of genre and technology rules for customizing the way reality works in the two worlds, in alternate planes, or even in your own game world. Over 200 powers spread across 8 prestige classes (with an alternate, feat-based system)are detailed. Each class gets to pick one ability per level from a list of at least 25 special powers; this provides maximum customizability in character development. It also includes a complete set of influence rules with over 30 organizations and 100 favors to request; this system provides a nifty method for adding crunch to the political aspect of a game. The Second World Sourcebook also provides a basic campaign setting designed to show off the full potential of genre jumping. | Master of Arms  | 2WS1100 | Over thirty prestige classes and 300 special maneuvers devoted to the use of weapons whose names you can't pronounce! Special maneuvers such as the "Three-fold Strike" and "Stick a Fork in Him, He's Done" help distinguish the glaive from the ranseur. Masters of Arms focuses on unusual weapons and those who master them. Combination maneuvers give you lots of different ways to devastate things while defensive maneuvers give you something to do while the monsters try to eat you. All the classes are designed with maximum flexibility and customizability in mind and most of their special abilities can double as new feats, so that those who don't wish to specialize in a prestige class can still expand their library of actions. For gamemasters the Alpha Beast provides a convenient way to upgrade a monster for close in fighting, whether using claws or teeth or tentacles. And the telekinesis master can make fighting demons a very different experience. | | Tarot Magic  | MYG0202 | Price: $16.99 Pagecount: 88 ISBN: 0-9719238-7-6 Have you ever wanted to use Tarot cards to cast spells? Have you ever wanted a seer who uses the tarot to glance into the future for your players? Tarot Magic is a d20 supplement that offers just those things to you in a great 88 page volume. | Guilds and Adventurers  | MYG0007 | Price: $19.99 Pagecount: 128 ISBN: 0-9708265-6-7 Guilds and Adventurers Ever wanted specific rules for a beautiful courtesan cohort just gained through the leadership feat, or the armorer making your new shield? Perhaps you fancied yourself a master weaponcrafter but found no rules detailing your interests? Guilds and Adventurers is a guidebook detailing 30 universal guild prestige and NPC classes useable in any setting by players, their henchmen, and NPC's alike. However it does not stop there. In addition, it holds within its pages a collection of 10 unusual guilds and adventuring societies for use in, but not exclusive to, "The Hunt: Rise of Evil" fantasy setting. Want to be a dreamcatcher, hunting the living Nightmares of Gothos? Or perhaps you are a mark for the calculating assassin group, The Lottery? Guilds and Adventurers gives you everything you need to make these groups a living breathing part of your game world. Guilds and Adventurers is a must have for your D20 campaign. | The Book of the Righteous  | GRR1015 | An Arcana Sourcebook for the d20 System Written by Aaron Loeb Cover by Brian Despain 320 pages, hardback MSRP: $39.95 GRR1015 ISBN: 0-9714380-6-4 The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page hardback provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals. These churches can be used in any campaign to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book. That mythology, and its corresponding cosmology, is not tied to an existing campaign setting, making it as portable and useful as Green Ronin's critically acclaimed Freeport series. The Book of the Righteous also features a new core class, the holy warrior, and new prestige classes, feats, spells, domains, magic items, and artifacts. Third in Green Ronin's Arcana series, The Book of the Righteous is a divine sourcebook like no other. | The Foundationists 
| RPO0101 | Price: $29.95 Two of the Twisted Earth's most feared and technologically advanced factions, the Foundation and the Metal Gods, are presented together in this super charged Darwin's World sourcebook. Inside this book gamemasters will find a detailed history of these two advanced post fall societies and an array of new classes, feats, and high tech weapons salvaged from the ruins of the Ancients. The Foundationist / Metal Gods sourcebook is an essential expansion for Darwin's World or any post apocalyptic d20 modern game. So, what will you find in this tome of Post Apocalyptic goodness (beside a powered armor ass kicking)? THE FOUNDATIONISTS: * The History of the Foundation - A detailed timeline of the Foundation before and after the fall. * Foundation Characters - A comprehensive guide for creating Foundation characters. * Foundation Technology - A look at the various areas of technology discovered by the Foundation including new artifacts, eugenics, cybernetic, and robots. * Fortresses and Outposts - Details on the various fortresses and outposts controlled by the Foundation, including color maps. * Factions - An overview of the three main factions of the Foundation complete with statistics for common and notable NPCs. METAL GODS: * History of The Metal Gods - Metal Gods looks at the evolution of robotics in the alternate history of Darwin's World.
| White Robes, Black Hearts: Enigma of the Arcanexus  | DKP001 | Price: $14.95 Page Count: 112 ISBN: 0-9722643-0-2 “ White Robes, Black Hearts: Enigma of the Arcanexus is a series of interconnecting adventures set against the backdrop of The Lands of Arekoz. The first in the “White Robes, Black Hearts” trilogy, this module may be used independently, or as part of a larger campaign. Plenty of challenges for players await, including numerous puzzles, layers of intrigue, and copious amounts of monster bashing!” | Dark Inheritance  | MTH1000 | Terror and wonder grip the world when long forgotten gates to another world are flung open. Hidden from the masses, the Human Genome Project uncovers the secrets of our race. The discovery of the GodGenes blurs the boundaries between science and what can only be called - magic. The genetic heirs to the gods and monsters of legend burst onto the streets of the modern world with the power to shape the future. Locked within their genetic codes are answers to ancient mysteries and new, startling revelations. Destiny has Failed Dark Inheritance features: * A d20 Modern campaign setting of mythic horror. * An action packed world where the mysteries and terrors of the supernatural world collide with the crises of modern events and technology. * Play a Titan, a character born with the genetic legacy of ancient gods or monsters. Choose one of five distinct lineages of primordial power. * Explore an ancient world once lost behind eldritch gates, filled with hidden secrets, ancient evils, and potent magics. * Choose your style of play! Be members of the secret Black Ops government agency, Project Titan, the ancient and inscrutable Promethean Order, or one of five other exciting Allegiances. Each Allegiance has its own spin on action. * Complete rules for mystical birthrights and Legacy feats, the powers of Titans. * New relic creation rules designed for GMs to create unique artifacts balanced for characters of any level. * All new advanced classes, feats, and supernatural terrors! MSRP $34.99
| Vigilance Absolute Power  | MYG0500 | Vigilance: Absolute Power features everything you need to bring the Superhero genre roaring into your d20 game. With 83 New feats, a unique powers system, disadvantages to allow you to flesh out your character, equipment rules which allow Gadgeteers to make and modify vehicles, weapons, and battlesuits, Vigilance: Absolute Power provides more than enough material to allow you to live like a superhero. So whether you dream of gritty street adventures shaded in gray, or 4 color epics across time and space Vigilance: Absolute Power is the game for you. Protect the world! It is a task that requires constant Vigilance. MSRP $19.99
| Dark Awakenings: Shadowland  | AUG1002 | Item Code: #AUG1002 Title: Dark Awakenings: Shadowland Type: Adventure For: 4-6 characters, levels 3-4 Author: Keith Done Published: 2002 Publisher: Auran Games Format: 56-page perfect-bound book w/CD-ROM We had come to the end of our long trek through this vile and desolate place and the tower stood before us like some looming giant. I turned and looked at the long road by which we had traveled; a grey thread winding through the ashen ruin and splintered rocks. Giliath coughed, spitting out the foul taste of the air. I reached down to pass him a water-skin and it was then that I noticed Alvyd was missing. Before I could say a word, the stillness of the air was broken by a shrill scream from the direction of the tower. The fool had gone ahed without us and I dreaded to learn what fate had befallen him... From the Journals of Naedath, Mage of the City of Quorull. Dark Awakenings: Shadowland is the conclusion to Dark Awakenings: Guardian A d20 adventure for 4-6 characters of Levels 3-4 BONUS CD-Rom containing; - Printable full-color maps
- Comprehensive background information
- The complete adventure module in searchable Pdf format
For Document Viewing A PDF viewer for your computer. CD-ROM drive and any required drivers to read a PC format CD-ROM Shadowland minimum spec: Pentium II 266mhz 64mb RAM Windows 9x or above NVidia TNT or equivalent with full Open GL and Direct X 8 support 300mb of free space on HDD | |  | | | | |
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