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DINER Pinball Game by Williams - Great Retro 50s Game
DINER Pinball Machine by Williams
Great Retro 50s Game
Very Clean and Collectable Game
Very Fast - 3 Ball Multiball Playfield
Very Reliable Williams 11C Electronics
100% Working - Plays perfectly
Mfg Date: 1990
Playfield is Excellent – Super Clean
All functions have been checked for proper operation
This machine is in Very Good Condition as evidenced in the below photos.
OBJECT OF THE GAME
Diner's theme is straight forward. Serve all five customers to light the Dine Time jackpot and score it in 30 seconds. The jackpot's value (in millions) is indi-cated by the analogue clock on the backglass which moves the minute hand to the number of millions the jackpot is currently worth. It starts at one o' clock (one million) and can be increased step by step to up to twelve million, though I never managed to get higher than six.
To serve customers, you shoot the two banks of three drop targets, one for the main food and the other for the drink or accompany (like French fries). The drop targets are not timed, so you have all the time you need to complete both banks, however the customer who you are serving quickly becomes impatient if you take too long and starts taunting you to make you go faster. the more customers you've served by the end of a ball, the more additional points (tips!) you get in the end-of-ball bonus.
Order up (in various un-PC accents):
Haji: "Could you please give to me a Hot Dog and a Root Beer?..."
Babs (who looks suspiciously like Margaret Thatcher): "I'd like an Iced Tea and a Frankfurter..."
Boris (looks just like Gorbachev!): "I'll have Burger and Fries!..."
Pepe: "Gimme the Chili and a Root Beer!..."
Buck: "I'll have the Texas Chili and Fries!..."
Your customers will also taunt you if they think you are taking too long.
Haji: "Come on, man. You are too slow!"
Babs: "Really, I haven't got all day!"
Boris: "Hey! Get lead out!"
Pepe: "Andelay, andelay!" (sp?)
Buck: "Hurry up, partner!"
FEATURES
2 Ball Multiball:When the left ramp raises for ball lock the ball travels under the raised ramp to land in a saucer underneath. The left ramp then lowers, another ball is fed to the plunger, and the Spinner shot lights for the ball release. The ball must be shot through the spinner so it lands in the upper left saucer to start multiball. The other way is to get the "Start Multiball" award from the "Special" sinkhole.
There are two main objectives to multiball. The obvious one is to nail all the drop targets,which can happen very quickly. The other is to get the:
Rush: The secondary multiball feature. During multiball, the upper left saucer and the "Special" sinkhole light for "Beat The Rush" These lights stay on for about 10-15 seconds, or until one or more balls drain. The saucer is "Rush #1" and the sinkhole is "Rush #2", and I think you have to nail them in that order. When both shots are made the game says "B-b-b-b-bbbaby" (Sounds just like Elvis!) and each ramp is lit for 500K per ramp for the duration of multiball. Cool.
Dine-Time: THE shot of the game, and the only real way to the BIG POINTS. When the last customer is served, the Spinner shot lights for the jackpot shot. The ball MUST land in the saucer to get the award, which is 1 million X the current Clock value, to a maximum of 12 million. There is a backdoor into the jackpot shot, which happens when the ball goes in the "Special" sinkhole and is then fired into the saucer. The jackpot is lit for about 10-15 seconds, after which the game resets the last served customer and you start that customer over.
The Clock: Located on the backglass is an analog clock numbered 1-12 with each number corresponding to the current Dine-Time value (in millions)
Skill Shot: There is a miniature jukebox at the upper right of the playfield. When a ball is in the plunger lane, the jukebox flashes a series of 5 lights: 150K, 100K, 75K, 50K & 25K. Plunging the ball sends it to the Upper Left Saucer where you are awarded whatever value the light stops on. It's somewhat similar to the Skill Shot on T2. The first attempt is worth 1X Value, then 2X and 3X.
Goofy sound #1: When awarding the 150,000 value the game says: "Num-ber One!" In a cheesy female voice. It's funny the first time but tedious after 40 or 50 times....
Upper Left Saucer: This sink-hole can be reached one of four ways: The plunger lane, where it awards the Skill Shot value; The Cup Shot, a stray bounce through the EAT Lanes, or through the Spinner Shot. This saucer is used for both the Multi-Ball start as well as the Dine-Time Jackpot award.
E-A-T Lanes: 3 lanes at the top of the playfield. They can be steered with the flippers, and award 2x, 3x, 4x & 5x bonuses. After the 5x bonus the game awards 100,000 points for each subsequent lighting of all three lanes. Upon completion of the three lanes, the game lights the 2 serve food lights at the base of each ramp, as well as one of the advance dine-time lights in one of the two inlanes.
Grill Shot: A small target to the left of the jet bumpers and underneath the Cash Register Ramp. This target awards ??? per hit, except when it is hit soon after knocking down a complete bank of drop targets. It then awards 3 values, which increase each subsequent time a bank of drop targets is cleared. The awards are 100K, 250K, 500K, and 1.5M. After the 1.5M shot, the award resets back to 100K. On factory settings the award carries over between balls.
Goofy sound #2: An unlit grill shot makes a noise that sounds like someone burning himself on a hot griddle and then screaming.
Spinner shot: This is a half-orbit to the left of the jet bumpers that feeds the ball to the Saucer if going fast enough, otherwise the ball will feed to the EAT lanes. There is a mirrored spinner her (like FishTales) that awards 3000 per spin when lit.
"Today's Special" Hole: This is a sinkhole located roughly 2/3 of the way down on the right. A stray bounce will sometimes send it in here, but usually the only way in is through a careful left flipper shot. The sinkhole is lit at the beginning of the game, and also from the left inlane. When lit It awards 8 random awards- 25K, 50K, 75K, 100K, 250K, Extra Ball, Advance Dine-Time and Serve Customer. If a ball is locked, the game will (usually) award Start Multiball. The eject hole sends the ball to the Upper Left saucer if working correctly. If the eject is not working correctly the ball will dribble into the plunger lane (feh).
Cash Register Ramp: This is the looping ramp on the left side. It feeds the ball to the right inlane, and has a small mock-up of a cash register on top. This ramp awards increasing values for consecutive ramp hits of 20K, 40K, 60K, 80K, 100K, 120K, 140K, ...etc. After 80K the Grill Shot lights for an extra ball(one per ball). After 100K each successive ramp shot boosts the Dine-Time value by 1 million. The left ramp raises following a right ramp shot to lock a ball for Multiball. This ramp can easily(?) be backhanded from the left flipper.
Cup Ramp: This is the looping ramp on the right side. It feeds the ball to the left inlane after crossing the Cash Register ramp over the jet bumpers. When shot for the first time during the game two things happen: the diverter on the left ramp raises to allow a ball to be locked, and the diverter on the Cup ramp swings to the side to allow a shot at the large plastic cup at the top center of the playfield("Stir The Cup"). This diverter stays open for about 10 seconds, while the ball lock will stay open until a ball is locked, even between balls.
The Cup: This is the large plastic bowl that's supposed to look like a coffee cup at the top of the playfield, and one of the key shots in the game. Balls that enter here will travel rapidly around the cup, similarly to the whirlpool in CFTBL, tripping over a sensor each time. Each 2 revolutions of the ball advance one of the DINER lights in the middle of the playfield. The cup shot bonus is 10x the light value. the awards go like this: D-25K, I-50K, N-75K, E-100K, R-250K. After the R is lit each successive revolution is worth another 10X100K up to a maximum of 10X350K or 3.5 Million. Following a successful cup shot the ball will drain into the EAT lanes. Successive cup shots requires the right ramp to be shot 5 times before the diverter will open again.
Your Customers: represented by five lights below the DINER lights and in front of the flippers: At the start of each game a customer is randomly selected to give you their order. The customer is served by hitting all six drop targets, which then reset. The next customer then barks out their order, etc. This continues until all five customers have been served at which point Dine-Time starts.
If the EAT lanes have been lit the white arrow lights at the base of each ramp will light to spot 1 bank of targets for each successful right or left ramp shot.
When you serve a customer a voice says "Order up!" and the Grill shot lights for about 10 seconds for the Grill bonus shot.
Drop Targets: there are two banks of three, positioned similarly to Dracula. One bank is on the left about halfway down, the other in front of the flippers just below the jet bumpers. The left targets have the Root Beer, Fries and Iced Tea lights. The right have the Hot Dog, Burger and Chili Lights. If you knock down one or two targets in a bank and then drain, the game resets all three (grr...)
Ballsaver: One of the outlanes is lit when your first two balls are real stinkers(the time is operator settable). The lane is steerable with the flippers, and awards an extra ball when hit during a right or left drain.
NOTES ABOUT GAME CONDITION
Playfield is in very good shape. Minimal wear. The Scoop Holes have some wear at their edges and some loss of aretwork in front of them.
Overall Surface condition is Very Good, No Missing Plastics, Ramps, or other playfield parts. Drop Targets are missing game specific decal art, Replacment Stickers available.
Both Slingshot Plastics have been replaced with reproduction. (See Pictures for more detail)
Cabinet and Back Box had heavy art loss (right side)and has been carefully retouched to reproduce original illustrations.
Coin Door is in very good shape, no coin mech’s installed (game set to freeplay)
Translight is in Very Good Shape!! with new lift channel and locking plate installed.
(Please request additional pictures for if you would like more detail on any of the above)
COMPLETELY SHOPPED PINBALL MACHINE
§Game is working 100%*
Playfield is in Excellent Condition
All Moving Parts Functioning Properly
All Ramps intact
All Pop Bumpers working
Display is Bright and Crisp
Sound is clean and clear
§Playfield was stripped and completely cleaned
§Day one Mylar removed and adhesive removed carefully
§All parts removed and inspected and cleaned
§Playfield was waxed then reassembled
§Both Flippers Rebuilt
§New playfield rubbers were installed
§New playfield Light Bulbs were installed
§All Playfield Switches Inspected and replaced where needed
§All Solenoids inspected and replaced where needed
§All electronics inspected and reworked where needed
§Game ROMS upgraded to latest release
* 30 Day Replacement Warranty on All Electronics - We will replace any failed electronic component within 30 days of delivery..
ALSO INCLUDED
·Game Manual
·Extra Box of Playfield Light Bulbs
·Extra Set of Flipper Rubbers
·Extra Set of Slingshot Rubbers
·New Set (4) of Leg Levelers
·New Set (8) of Leg Bolts
SHIPPING
Game can be shipped in the U.S. for usually $200 to $350 (email or call with your zip code for an exact quote). We will professionally prepare, pallet, and pack the game for shipping at no charge. You pay the shipping cost and no more. Shipping Insurance is through carrier for damage to games during shipping. Any documented shipping damage claims to be made by purchaser.
Note:NO charge for crating, palleting or boxing (as many other people do).
Games Ship in 5-10 days from reciept of payment. We want to ensure every detail about your game complete before game leaves our facility.
ABOUT GAMES WE PLAY
You can see and play the game (and many others about 30 to check out) in our showroom if you like. Any questions or concerns you can email pinball4u@gmail.comor call us at 800-456-7277Please see our web site for more gameroom fun… We sell Fun!!!
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