This has never been used, but it has been removed from the box. I bought this from these two guys who used to buy synths as investments like others buy stocks. (Maybe better than investing in Enron). They put all the manuals in one place, for some reason, and now it is missing. It may or may not be temporary. If they find it, I will send the manual along. Otherwise, you can download the manual at the Emu site.
From the reviews I have read, this is a great product. It is unlikely you will find another one like the one I have for sale. . There has been an OS upgrade to 2.0, and you can do something with Flash Roms. Since this was never used, it probably has OS 1.0 From what I have read, that was not a problem--the newer OS just added features. Emu is still around, so you can always contact them for anything you need I have read they have really good support in the review for this product, although it is no longer made.
International shipping is no problem on this item. Just let me know before you buy it.
There are a few countries that would be a problem--but sometimes we can work around that. International shipping would be by US mail.
Most likely, U.S. shipping would be by FedEx, as it is cheap and fast. I just estimate shipping charges in my listings, but I actually y charge a very nominal amount over what it costs..for the box, my gas, the packing materials, and so forth. I just found out today that the U.S. post office has dropped their prices on sending packages, so I will have to see if that comes out any better. I hate being gouged on shipping, so I will not do it to anyone else.
I accept PayPal, money orders from the U.S. post office, and personal checks, which take a few days to clear the bank. If you have something else in mind (like wire transfers or a different type of money order) you are free to ask me about it.
Here is a review from a user.
E-Mu seem to have really outdone
themselves (and the competition) this time; this is only v1.00
software, and I haven't found anything wrong with it yet, much less
anything that could be reasonably expected of this unit that it doesn't
already do! They took all the good stuff from the Proteus 2000 line,
fixed the failings of it (such as ability to create your own arps), put
it in a M1A1 Abrams tank chassis, and added a 13-note, velocity and
aftertouch-sensitive keypad, 16 assignable realtime control knobs, a
MONSTER sequencer, and put it all together in an easy to understand,
extremely well-thought out package, that will have even a novice user
busting out beats in a very short time; the manual is well-written and
thorough; I've been interested in getting a "groovebox" type device for
a while, but every time I go to my local retailer and try to play with
them, I get no love... I'm no idiot, but every single one I've tried,
from Roland, to Boss, to Yamaha, to Korg, I just can't get any joy going in under 10 min.... until I tried this one! Great product, and worth every penny.
***********************(most user reviews were the same type of rave reviews)
Over
the years, Emu have had a lot of success with rackmount units, whether
they be samplers or synth modules. However, back in its early days, the
company was famous for its drum machines, in the form of the SP12 and
subsequently the SP1200, instruments that were popular with dance
musicians of the mid-to-late '80s. So with the new MP7 and XL7 Command
Stations, the company is in a sense coming full circle. However, these
new 'tabletop' modules (which can also be set up as 6U rackmount units)
are far more than drum machines; they offer multi-instrument,
multitimbral functionality and the sort of sample ROM capacity and
sonic expandability that could only be dreamt about back in the days of
the SP12. And, using as they do the sample sets of Emu's Mo'Phatt and
Xtreme Lead sound modules respectively, these units are aimed firmly at
today's dance musicians.
What
makes the MP7 and XL7 at once somehow retro and yet firmly of today is
their controller-rich front panel, allied to pattern- and grid-based
recording. In this era of computer-based software synths, samplers and
drum machines, hardware instruments need to emphasise their
physicality, and what better way to do that than to provide a plethora
of physical controllers? It's an upfront approach to instrument design
which can also key into the enduring dance music aesthetic of live,
spontaneous edits through sound manipulation and track muting — both of
which you can do using the 16 knobs and 16 track buttons provided on
the MP7 and XL7. So have Emu come up with a couple of modern classics,
or do the new units take the concept of repackaging one step too far?
The Sound Set
The
MP7 and XL7 utilise the synthesis engine of Emu's flagship Proteus 2000
module, and the sample sets of the company's Mo'Phatt and Xtreme Lead
1U rackmount modules, so I advise that you refer back to the reviews of
these three modules (in SOS March 1999, August 2000, and March
2001 respectively) for more detail on the general features of the
Command Stations' synth engine (a brief overview is given in the
'Specification' box at the end of this article). In addition to the
features common to all these modules, the Command Stations also provide
as standard features such as 128-voice polyphony and four additional
analogue audio outs, which are only available on the Mo'Phatt and
Xtreme Lead with the addition (and additional expense) of the Turbo
expansion board, which is itself only available outside North and South
America by means of a convoluted upgrade procedure (see Paul Farrer's
review of Planet Earth, in SOS May 2001).
Emu's
two Command Stations have the same underlying functionality, so
choosing between them is down to deciding whether you want
urban/hip-hop (MP7) or electronica/dance sounds (XL7) and a
light-mauve/rich-purple or pale-yellow/ creamy-orange colour scheme. In
fact, as you can add each of the sample sets to the other unit, in the
form of an additional plug-in SIMM chip, the choice is down to which
sounds you want to start out with — or, if you can afford the
additional sample set from the outset, which colour scheme you want. If
you've got plenty of money to burn, having both units side by side
looks pretty nifty. Furthermore, as well as having twice the
functionality, you can pull various tricks that make the best of the
two instruments together, such as applying patterns created using the
hands-on interface of one to drive the sounds of the other.
Emu
have a number of additional ROM sample sets available, namely 'Techno
Synth', 'World Expedition', 'Sounds of the ZR', 'Protozoa' (sounds from
the Proteus 1, 2, and 3), 'Definitive B3', 'Orchestral Sessions'
(Volumes 1 and 2), and 'Siedlaczek Orchestra', and there are factory
Preset (synth patch) memory banks in each case. For the most part, like
the factory sets of the MP7 and XL7, these sample sets are also
available in dedicated 1U rackmount Emu synth modules, for instance the
Planet Earth (world) and Virtuoso 2000 (orchestral) modules.
The
MP7 and XL7 each have three additional internal sockets, meaning that
you can augment the factory sample set with up to three additional ROM
sets (16 or 32Mb). Those users who also happen to own one of Emu's E4
Ultra samplers have the option of expanding the sonic versatility of
the MP7/XL7 with a custom sample set on a Flash SIMM (16 or 32Mb). What
these units don't have is a built-in sampling capability — unlike Yamaha's RS7000 Music Production Studio, reviewed in SOS
last month. However, the RS7000 does cost £250 more and doesn't have
the ROM sample-set expansion capabilities of the Emu units.
Taking Soundings
Like
all the recent Emu sample-based modules, the MP7 and XL7 are
sample-based subtractive synthesizers with an
Oscillator-Filter-Amplifier architecture, plus a Filter EG (envelope
generator), Amplifier EG, Auxilliary EG and two LFOs, and a filter
section that is unique to Emu. The company's Z-plane morphing filter,
which essentially works by morphing, or interpolating over time,
between two complex filters (also called 'frames'), offers a choice of
50 predefined second to 12th-order filter types. In addition to the
standard low-pass, high-pass and band-pass filters and variations on
these, you get a variety of swept-octave equaliser, phaser, flanger,
vocal formant and resonant filter types unique to the Z-plane filter,
and which add to the sonic flexibility of the instruments.
Other
features worth noting include the six-stage EGs, the choice of 17
waveforms for each of the two freely assignable LFOs, and a powerful
modulation matrix consisting of 24 virtual PatchCords linking any of 37
mod sources to any of 41 mod destinations. The front-panel Touchstrip
(shown above), which is normally used to control pitch, can act as one
of the mod sources, and so be used to control many other parameters.
Each
Preset can not only have up to four Layers, each of which contains all
the elements described above, but also two additional Linked Presets
which enable 12-layer sounds or up to three-way keyboard and/or
velocity splits. Onboard effects are provided by two effects
processors, FXA and FXB, providing respectively 44 reverb and
'delayverb' and 32 chorus, flange, delay and distortion effect types.
The processors are accessed via four effects send busses, and there's
an effects modulation matrix of 12 PatchCords.
In
addition, the Command Stations also have a sophisticated
multi-arpeggiator system which provides not only standard arpeggio
modes but also 200 preset and 100 user arpeggio patterns, each
consisting of up to 32 note/rest steps. The capability of the patterns,
which are triggered from played notes, is really more like that of a
phrase sequencer, and enables some great rhythmic results. While
sync'ed to master clock, each arpeggio can run with its own note
values. It's even possible to have up to 32 arpeggios running at once,
if you really must.
Sequencing
At
the heart of the Emu Command Station units is a 16-track pattern-based
sequencer. Pattern mode lets you play and record these patterns, which
can be up to 32 bars long. The MP7 and XL7 both come with 128 factory
Patterns showcasing their Instruments (samples) and associated music
styles. In fact, before you get into any recording and editing of your
own, you can have a great time just playing the Patterns and using the
live sound-editing and track-mixing/muting features.
The
Command Station is a deep instrument, with functionality that will take
you a long time to explore and learn, so beginning with the factory
Patterns in this manner is a good way to get started. It's fun (instant
gratification, as the manual puts it), and you'll rapidly find yourself
wanting to add, replace or otherwise change things, which is probably
the best way to get into the instrument. Not that the factory Patterns
are poor; in fact the standard of programming is high, particularly on
the MP7, I'd say. Rather, the quality and, for want of a better phrase,
the 'street cred' of the sounds and patterns is inspiring, and you'll
soon want to grab stuff to use for yourself, or hear parts that you can
add to a Pattern. Gone are the days, it seems, when
manufacturer-provided 'dance' patterns and styles were a pale imitation
of the 'real thing'. If the Patterns on the MP7 and XL7 don't get you
going, you must be dead from the feet up.
Incidentally,
the factory Patterns for the MP7 and XL7 follow a fixed assignment of
parts to track. Tracks 1-4 provide the main groove of kick, snare,
hi-hat and percussion or fills, tracks 5 to 8 provide an Alternative
Groove of the same, and tracks 9 to 16 are labelled as 'Wild —
Instruments or Percussion', with track 9 providing the main bass, track
10 the main lead, and track 11 the main accompaniment (you don't have
to follow this arrangement in your own Patterns, of course).
When
you select a new Pattern while one's already playing, the current
Pattern continues on to the end of its iteration. In fact, you have to
press the Home/Enter button to okay the Pattern change, otherwise the
current one will keep on playing into its next iteration and beyond.
You
can record in real-time, step-time or grid modes (the current mode is
shown by one of three LEDs in the centre of the front panel, as shown
below). Real-time pattern recording is automatically in loop overdub
mode. You can drop into Real-time Record mode at any time while playing
a Pattern, and drop out of Record into Play, so you can try out an idea
without breaking the performance flow. A neat feature of Pattern
recording in all three modes is that you can change track at any time
and record a different part without having to stop and start recording.
Step-time recording is also straightforward. You get an LCD page
showing the current bar, beat, and tick position, and you can set the
resolution and gate percentage for the current step, plus whether the
step should auto-increment to the next step when you stop playing the
note(s) for the current step. You can play chords, and velocity for
each note is stored. As long as you keep a note held down, you can keep
adding other notes to the step. You can record knob settings per step,
and as with
real-time recording, you can record another pass on top of the previous one.
Grid-mode
recording will be much appreciated by anyone who loves old-style Roland
TR808 and TR909 drum-machine programming, and indeed it's best suited
to recording drum and percussion parts on the Command Station, too. One
thing that's important to mention is that when you're recording a
Pattern, or making any changes to it, you must save the Pattern to
internal memory before selecting another Pattern, or everything you've
done will be lost.
The
MP7 and XL7 also have a Song mode (accessed via the button shown here).
Essentially this is for creating chains of Patterns. However, there's
also a multi-channel Song track which you can use for continuous
real-time recording, either 'stand-alone' or over a chain of Patterns.
You can use this track for adding musical parts over the Patterns or to
overdub real-time controller information — so that, to take one
example, you can carry out volume mixing of the parts using the
front-panel real-time controller knobs.
Turning Knobs...
There
are two ways to play and record notes on the Command Station: by using
the front-panel drum pads, and from an external controller via MIDI
input. Harking back to the MP7's and XL7's distant drum-machine
heritage, but also acknowledging that the units are rhythm-centric
instruments, both provide 13 velocity- and aftertouch-sensitive rubber
'drum' pads laid out in a C-C keyboard formation. Transposition buttons
next to the 'keyboard' (shown below) let you quickly transpose the pads
through seven octaves (up or down three octaves from the central one;
the adjacent LCDs tell you at a glance which octave is selected).
Although
these pads are ideal for creating drum and percussion rhythm tracks,
you can actually use them to play any of the Command Station's Preset
instruments. The Track/Channel +/- buttons next to the LCD window (see
left) let you quickly cycle up and down through the 16 Pattern tracks
at any time, so one moment you can be playing a drum rhythm, another a
bass riff, and another a chordal strings part. The pads even act
physically like a keyboard, so you can sustain notes by holding down
the pads, and the release stage of a note kicks in when you lift your
finger. Of course, you can turn to an external MIDI keyboard if the
pads are not to your liking.
In
the left half of the Command Station's front panel there are 16 knobs
which act as real-time controllers (see below), permitting you to make
live changes to various sets of parameters determined by the mode
selected at the top of the knob panel (again, the lit LCD tells you
which mode is active). In Quick Edit mode, the knobs work on a
predefined set of 16 sound parameters in the current Pattern track,
while in Program mode they edit user-assignable internal and external
MIDI parameters on any MIDI channels. In Volume and Pan mode, the knobs
simply control these settings for all 16 tracks (that is, one knob
controls the Volume or Pan for each sequencer track).
Quick
Edit's predefined sound parameters are labelled below each button and
include filter cutoff and resonance, amp envelope ADSR, LFO2 amount and
rate, and arpeggiator velocity and gate. This mode is great for making
real-time changes to the Preset assigned to the currently-selected
Pattern track, which is also typically the Preset assigned to the drum
pads. However, if you want to adjust a Preset playing on another track,
or change a couple of settings on different tracks at the same time,
you'll need to use Program knob mode. Not only does this let you define
your own sound parameter assignments for the 16 knobs, but each knob
can also be set to transmit on any of the 32 possible MIDI output
channels A1-16 (MIDI output A) or B1-16 (MIDI output B). If you assign
a channel used by one of the 16 Pattern tracks, the knob will affect
the Preset on that track. This provides a lot of flexibility. For
instance, you can be changing the filter cutoff on a drum track in real
time while playing another part on the pads, or you can change, say,
filter cutoff and/or resonance on two recorded tracks at the same time.
The only slight irritation for me with the Program option was that you
can't define knob settings on a per-Pattern basis, only globally for
all Patterns.
... And Pressing Buttons
In
the right half of the front panel, there are 16 buttons arranged as two
rows of eight (shown on the next page), which also perform one of
several functions depending on the mode selected by the button above
them. If you're in Track Enable/Mute mode, you can use the 16 buttons
to drop the 16 Pattern tracks in and out live; each button has an
embedded LED, so you can see the on/off status of all the tracks at a
glance.
In Triggers mode,
the 16 buttons become note triggers. Parameter values for each button
are set in Controller mode, on the Trigger page. Here you can set the
note to be triggered by each button, the velocity of that note, and the
MIDI channel on which the note trigger will be transmitted. When you
set the channel to 'Basic', the button will play the Preset assigned to
the currently selected track. However, you can also assign the button
to any one of MIDI channels 1-16A or 1-16B instead. You can also turn a
Latch setting on or off for each button, which is useful for sustained
notes, including drones, and for triggering a Preset which runs an
arpeggio (particularly a pattern arpeggio). Sadly, trigger definitions,
like Program knob assignments, can only be made globally, not for each
Pattern.
There are many
ways you can use the buttons as note triggers, and they're a useful
performance option to have in addition to the onboard pads and MIDI
input. With one or more additional instruments hanging off the Command
Station's MIDI Outs, you can employ Triggers to activate external
sounds, for example a set of custom samples on an external sampler (you
can set internal or external play, or both, for each button).
The
16 buttons also come into play for grid recording. In Grid Record mode,
the buttons represent note steps. Here again the embedded LEDs for each
button come into their own, as they indicate whether a given step is on
or off. When you select Grid Record mode, a page appears in the LCD
window where you can select the note number and velocity amount for a
given step (though the quickest way to enter both of these is by
playing the relevant pad/note). By pressing the adjacent track up/down
buttons, you can quickly move between tracks at any time during
recording. Grid Mode also has a 'special effects' feature which lets
you 'double-time' any step (that is, fit two notes within the step's
time slot — and you can actually fit up to nine notes in one step in
this way). You can drop out of Grid Record mode and into Real-time
Record mode without missing a beat, and back again, which is handy.
The
16 buttons have one more function, which is more prosaic but
nonetheless useful: select Preset Edit mode and the buttons let you
jump directly to any of 16 sub-sections of the many pages available for
synthesis and effects editing, as indicated by the labelling beneath
each button, for example Filter, Aux, LFOs, and Effects.
Finally,
it's worth noting that when you Save a Pattern, the track mute on/off
settings of the 16 buttons are stored as the initial on/off settings
for the Pattern. In this way, you can specify which track(s) you want
the Pattern to play when it starts, then activate and/or mute tracks
live as the pattern continues to play and loop. In Song mode, you can
give each step its own track on/off settings.
Conclusions
Emu
have greated a compelling fusion of the groovebox concept with their
much-admired Xtreme Lead and Mo'Phatt sample sets. The MP7 and XL7
Command Stations are very satisfying instruments which should appeal to
anyone who likes working with pattern-based recording, live editing
capabilities, and mixing. Some may be disappointed with the lack of
onboard sampling, but personally I don't think this flaws the units,
especially given their sonic richness and expandability; samples can
always be integrated via MIDI using an external, dedicated sampler.
My
only real gripe was that I wanted to be able to tailor the selection of
Programmable knob and Trigger assignments to each Pattern and its
associated sounds, rather than just globally. Perhaps Emu could
introduce an option in Global mode to use Controllers mode or
Pattern-specific settings? At present, there's no Programmable Knob
page in Preset mode, but it would be easy enough to add one in a future
software revision, along with a page in Global mode where you could
make the Controllers/Pattern choice.
You
could also fairly say that once you get beyond the initial appeal of
playing around with the factory Patterns and want to do your own thing,
the Command Stations take a lot of getting used to and perseverance,
mainly because there's so much functionality to get your head around.
But these are immensely rewarding instruments to work with, and I'm
sure they're destined to find a place in many a dance production studio
as well as for DJ/onstage use. As 21st-century successors to the SP12
and SP1200, they do the spirit of the original instruments proud.
• Polyphony: 128 voices.
• Sample ROM: 32Mb factory, expandable to 128Mb.
• Sample Expansion: three internal sockets for additional preset or Flash SIMMS (16/32Mb).
• Instruments (raw samples and multisamples): MP7 1098; XL7 1209.
• Presets (synth patches): 512 User, 512 ROM memories.
• Patterns: up to 16 tracks and 32 bars; 8 x 128 memories.
• Sequencer: 16 Pattern tracks and one Song track; 384ppqn resolution;
Song, Pattern, and Grid modes; max Song length 999 bars; 300,000-note
record capacity; SMF types 0 and 1 import/export via MIDI using
supplied Emu E-Loader software.
• Riffs: 181.
• Arpeggiator: Eight traditional arpeggiator modes, 200 factory
patterns, 100 user patterns; up to 32 arpeggios running simultaneously
(MIDI Outs A & B).
• Synthesis: Up to four layers per Preset (each layer contains an
oscillator, a Z-Plane morphing filter, an amplifier, modulators, filter
and amp envelope generators, two LFOs with 17 waveform types, an
additional envelope generator, key and velocity gates, modulation
processors).
• Effects: two 24-bit stereo effects processors; 44 'A' effect types
(reverb and delay), 32 'B' effect types (chorus, flange, delay, and
distortion).
• Front-panel connectors: stereo headphones socket, BNC connector for optional 12V DC gooseneck mixing desk lamp.
• Rear-panel connections (see pic above): Main, Sub1 and Sub 2 L&R
analogue audio outs, and S/PDIF out; Footswitch 1 & 2 inputs; MIDI
In and MIDI Outs A & B; direct computer connection; power switch
and socket (power supply is internal).
• Dimensions: 5.25 x 18.6 x 10.5 inches (height-width-depth); fits in 6U rack space with black end-caps

On May-26-08 at 11:37:36 PDT, seller added the following information: I can print the manual out and send it along upon request.
It may take awhile though, as it is close to 400 pages long.
Please I will take the first reasonable. The last ones I looked at sold for around 399 on Ebay.
100 dollars is NOT a reasonable offer.