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Linux Game Programming with Sealed CD: NEW!

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Ended:Nov 11, 200909:21:33 PST
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Item number:380174599383
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Item specifics - Textbooks, Education
Author: Mark "Nurgle" CollinsFormat: Paperback
Publisher: Course Technology PtrISBN-10: 0761532552
Edition Description: IllustratedISBN-13: 9780761532552
Educational Level: ProfessionalProduct Type: Textbook
Publication Year: 2001Subject: Education, Teaching
Language: EnglishCondition: Brand New
Detailed item info
Details
Series:Prima Tech's Game Development
Editor:Andre Lamothe, Ben Campbell, Martin Donlon, Steve Baker

Size
Length:368 pages
Height:8.8 in.
Width:7.0 in.
Thickness:1.0 in.
Weight:26.4 oz.

Publisher's Note
With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!


Portions of this page Copyright 1995 - 2009 Muze Inc. All rights reserved.

LINUX GAME PROGRAMMING BOOK WITH SEALED CD

By Mark "Nurgle" Collins

LIST $ 39.99

Condition : BRAND NEW

OUR REF: 807B_134A_121D_128B_N_0761532552_S_0055

Linux Game Programming Book with CD

Authors Steve Baker (editor)
Ben Campbell (editor)
Martin Donlon (editor)
Andre Lamothe (editor)
Mark "Nurgle" Collins
Publisher Premier Pr
Publication date March 1, 2001
Pages 368
Binding Paperback
Edition bk&cd-rom, 01
Book category Computer
ISBN 0761532552
Availability Out of Print
Original list price $39.99
Subjects
  Computer Games
Computer games; Programming.
Computers - Operating Systems - Unix
Games - Video & Electronics
Unix (Operating System)

 

Book Description:
 
With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!
 
(Prima Tech) A guide to becoming a proficient game programmer for the Linux platform, offering developers coverage of rarely discussed topics such as neural networks and genetic algorithms. The CD-ROM is packed with features such as the latest Linux kernel source, Mesa 3D version 3.4, and much more. System requirements include Linux system and CD-ROM drive. Softcover.

Table of contents for Linux Game Programming

Introduction xxxi
Introduction To Game Development
1
Linux Development Tools
11
The Structure of A Game
23
20 Graphics Under Linux
29
Input with SDL
59
3D Graphics For Linux Games
87
Using OpenGL In Games
117
Sound Under Linux
147
Networking
169
Artificial Intelligence
197
OpenSource: Friend or Foe?
225
Appendix A OpenSource License Agreements 243
Appendix B Porting 273
Appendix C References 299
Appendix D Glossary 307
Appendix E What's on The CD-ROM 313
Index 315

 

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