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REAL-TIME RENDERING TRICKS AND TECHNIQUES w/CD: NEW !!

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Ended:Nov 09, 200908:43:26 PST
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Item number:390114467342
Item location:Phoenix,AZ, United States
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Item specifics - Textbooks, Education
Author: Kelly DempskiFormat: --
Publisher: Course Technology PtrISBN-10: 1931841276
Edition Description: IllustratedISBN-13: 9781931841276
Educational Level: ProfessionalProduct Type: Textbook
Publication Year: 2002Subject: Computers & Internet
Language: EnglishCondition: Brand New
Detailed item info
Details
Series:The Premier Press Game Development Series

Size
Length:821 pages
Height:9.0 in.
Width:7.3 in.
Thickness:2.0 in.
Weight:51.2 oz.

Publisher's Note
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.


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REAL TIME RENDERING TRICKS AND TECHNIQUES IN DIRECTX w/SealedCD

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Real Time Rendering Tricks and Techniques in Directx

Authors

Kelly Dempski
Publisher
Course Technology Ptr
Publication date April 1, 2002
Binding  : Paperback with CD
ISBN-13  9781931841276

 

Book Description:
 
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.
 
Benefits:
 
• Offers explanations of advanced features of DirectX
• Focuses on implementation
• One of the only books on the market covering high-end concepts and techniques in DirectX
• The CD includes the DirectX SDK, a shareware version of Rhino3D, samples of 3D models and textures, and the source code, media, and textures found in the book
• A demo version of Caligari TrueSpace 5
• ATI Technology papers and presentations
• Source code from the book

Table of Contents: :

Introduction xxxvii
Part One First Things First 1 (52)
30 Graphics: A Historical Perspective
3 (6)
A Refresher Course in Vectors
9 (12)
A Refresher Course in Matrices
21 (10)
A Look at Colors and Lighting
31 (12)
A Look at the Graphics Pipeline
43 (10)
Part Two Building the Sandbox 53 (40)
Setting Up the Environment and Simple Wn32 App
55 (14)
Creating and Managing the Direct30 Device
69 (24)
Part Three Let the Rendering Begin! 93 (164)
Everything Starts with the Vertex
95 (20)
Using Transformations
115 (18)
From Vertices to Geometry
133 (28)
Fixed Function Lighting
161 (26)
Introduction to Textures
187 (26)
Texture Stage States
213 (24)
Depth Testing and Alpha Blending
237 (20)
Part Four Shaders 257 (62)
Vertex Shaders
259 (30)
Pixel Shaders
289 (30)
Part Five Vertex Shader Techniques 319 (244)
Using Shaders with Meshes
321 (16)
Simple and Complex Geometric Manipulation with Vertex Shaders
337 (16)
Billboards and Vertex Shaders
353 (16)
Working Outside of Cartesian Coordinates
369 (16)
Bezier Patches
385 (26)
Character Animation---Matrix Palette Skinning
411 (22)
Simple Color Manipulation
433 (14)
Do-It-Yourself Lighting in a Vertex Shader
447 (18)
Cartoon Shading
465 (14)
Reflection and Refraction
479 (20)
Shadows Part 1---Planar Shadows
499 (20)
Shadows Part 2---Shadow Volumes
519 (22)
Shadows Part 3---Shadow Maps
541 (22)
Part Six Pixel Shader Techniques 563 (68)
Per-Pixel Lighting
565 (22)
Per-Pixel Lighting---Bump Mapping
587 (22)
Per-Vertex Techniques Done per Pixel
609 (22)
Part Seven Other Useful Techniques 631 (166)
Rendering to a Texture---Full-Screen Motion Blur
633 (24)
2D Rendering---Just Drop a ``D''
657 (22)
DirectShow: Using Video as a Texture
679 (22)
Image Processing with Pixel Shaders
701 (26)
A Much Better Way to Draw Text
727 (22)
Perfect Timing
749 (10)
The Stencil Buffer
759 (14)
Picking: A Plethora of Practical Picking Procedures
773 (24)
In Conclusion... 797 (2)
Index 799
 

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