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Item:The Devil's Cauldron - MMP -NEW IN SHRINK! Out of Print

The Devil's Cauldron - MMP -NEW IN SHRINK! Out of Print

Item condition:New
Ended:Nov 11, 200917:22:31 PST
Bid history:23 bids
Winning bid:US $311.01
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Item number:180428589447
Item location:Marshall, North Carolina, United States
Ships to:Worldwide
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Item specifics
Game: WargameProduct Type: Board Game
Original or Reproduction: OriginalIntended Use: War Gaming
Condition: New  

This stunning, huge, but playable game is brand new in shrinkwrap and in completely mint condition! 

As you can see in the photo, there are no dings, dents, or any problems with the game. 

The Devil's Cauldron is OUT OF PRINT.

From the publisher:

From the publisher:

Powerful images of World War II: a frozen GI grimly defending his Ardennes foxhole; infantrymen wading ashore at Normandy; Patton’s tanks streaking across summertime France.

Parachutes opening up over Holland in September.

Market-Garden—A Bridge Too Far—has become for us one of the defining battles of World War II in the West. Now Devil’s Cauldron is the first of a new series of games that will recapture these moments on a grand scale. With the color and atmosphere that the great campaigns deserve, the series is also created with exquisite historical detail and a game system that allows the players to see the great “Whys” and “What Ifs” as the campaigns unfold.

Should the British Airborne have risked more to drop closer to Arnhem Bridge? Could XXX Corps have gotten to the beleaguered garrison at Arnhem Bridge? These questions are asked to this day and with Devil’s Cauldron you can arrive at your own answers.

Incorporating the most up-to-date historical information as well as contributions from leading Market Garden-historians, the game’s details are unmatched. The SS Marching band that was thrown into the early action; Jedburgh teams; captured Dutch Firetrucks; German Police units; and much more are presented. No effort has been spared on the maps, which have extraordinary detail and have been created to allow a true picture of what happened and to explain why it happened.

Extensive historical and game notes are also provided to complete the “paper time capsule” effect.

But with all this history Devil’s Cauldron is not just some reference tool. It is also a great game! Using Victory Games’ popular, playable and accurate Panzer Command system, Devil’s Cauldron has been updated and carefully designed to offer fast, fun and challenging play. With an easy-to-learn game engine, Devil’s Cauldron offers plenty of nuance and balance for the grognard and a fun and rewarding game experience lasting from a 90 minute scenario to the 50-hour campaign. Scaled at 500 meters a hex and roughly 2-hour turns, players command company-sized units in a system that rewards planning and careful play. Devil’s Cauldron covers the Northern half of the Market-Garden campaign, including the action of the British 1st Airborne and the U.S. 82nd All American Division. We intend to release a fully-linkable sister game that covers the Southern half of the campaign.

Get Devil’s Cauldron and see what this hobby can be when enough blood sweat and tears go into a game:

  • A 64 page rulebook with extensive developer notes and exhaustive explanations. For those of you rules readers that want to enjoy the learning experience.

  • A 4 page, full color rulebook. Says the same thing as the 64-page book but in a highly technical and direct format. For rules readers who treasure brevity and directness.

  • A 64 page “Gamer’s Guide”. Includes scenario and reinforcements for Devil’s Cauldron. Also includes a replay with copious notes on why it is as it is. Designer’s Notes on rules and development and tips on successful play.

  • A 64 page history book. With a section on the Game as History and also discussion of several of the lesser-known aspects of the history of Market Garden.

  • 2 sets of complete charts and tables needed for play

  • 4 beautifully rendered and massively detailed 22”x34” maps that cover the Northern portion of the Market Garden. 3 of these maps are back-printed with the map sections needed for the various one-map scenarios in the game (so no need to play scenarios where two maps join!).
  • 2 close-up inset maps to go with the map on the two most congested spots: Arnhem and Nijmegen.

  • 9 sheets of 5/8th inch counters needed for play (nearly 1600 counters!).

  • 1 sheet of 1” activation chits (70 counters in all).

  • Several one-map scenarios and campaign game break points that allow for playtimes ranging from 90 minutes to a full-blown 50 hours for the entire campaign.

  • 4 ten-sided dice.

    The Devil’s Cauldron team:

    Designer: Adam Starkweather
    Developer: Neil Randall
    Graphics: Niko Eskubi
    Wordsmith: Jon Gautier
    Cover Painting: Steve Paschal
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    CHECK OUT MY OTHER ITEMS UP FOR BID!  IF YOU BUY MULTIPLE ITEMS, YOU STILL ONLY PAY FLAT RATE $8 SHIPPING FOR CONTINENTAL US ADDRESSES!!!  I WILL COMBINE SHIPPING FOR INTERNATIONAL TO SAVE YOU MONEY.

     



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