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Item:Warhammer Online:Age of Reckoning PC DVD Game *Like New

Warhammer Online:Age of Reckoning PC DVD Game *Like New

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Warhammer Online: Age of Reckoning (officially abbreviated as WAR[4]) is a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting. It was developed by Mythic Entertainment and simultaneously released in North and South Americas, Europe, Asia, Australia and New Zealand on September 18, 2008.[1] The game revolves around the continual worldwide conflict that the Warhammer Fantasy setting is known for, and the game is geared toward ongoing, constant war laced with dark humor.

Contents

[hide]

[edit] Gameplay

Warhammer Online: Age of Reckoning features Mythic's Realm versus Realm (RvR) combat system, originally developed in Dark Age of Camelot.[5] This takes place within three different racial pairings: Dwarfs vs. Greenskins, Empire vs. Chaos, and High Elves vs. Dark Elves. Although there are only two races per pairing, players may travel to either of the other two pairings to help fight with their friends and allies. There are four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). RvR contribution includes both Player vs. Player (PvP) combat and (to a lesser extent) Player vs. Environment (PvE) quests so that you can assist your realm in their victory, regardless of preferred play-style.

All activities in WAR contribute to the campaign, as it is the primary focus of the game. Each of the aforementioned activities generate Victory Points (VP) which measure a realm's progress in capturing a zone. When one realm reaches a designated amount of Victory Points in a particular zone, that zone falls under their control and the war pushes deeper into enemy territory. This back and forth struggle for zone control continues until one side holds two racial pairings, and the attacking side may sack, loot, and pillage the enemy's capital city. The capture of a capital city is the pinnacle objective of the campaign. Once a capital city is taken, the attackers are given a period time to loot the city. When this period expires, the defeated players receive increasing support from NPC guards until they are able to force the attackers out of their city and close the gates. At this point the campaign then begins anew, restarting the cycle.

Keeps and Keep Sieges were introduced into WAR’s Realm vs Realm combat system during the Closed Beta phase of testing. Keeps can be captured for Victory Points towards your realm and can be claimed by the capturing guild. NPC guards are stationed at all keeps (claimed or unclaimed) to ensure that a certain level of difficulty is maintained and that, at minimum, six to twelve players are required for capture. Should players decide to defend it, the difficulty in capturing the keep will increase greatly. Keeps are decorated according to the aesthetics of the race that currently controls it; however, the basic layout will stay the same. If a keep has been claimed by a guild, it will display the heraldry of that guild. Siege warfare includes four types of siege weapons: rams for destroying keep doors, ballistae for targeting enemy players or destroying enemy siege emplacements, cannons, catapults, and trebuchets for AoE splash damage, and boiling oil to use from keep walls. Emplacements located around the keeps, known as siege pads, are used to determine where siege weapons can be constructed. The pads themselves can be destroyed by players of the defending realm, inhibiting the siege process.[6]

Mythic also prevents the ganking of new players by more experienced players. For example, in Scenarios, low-level players may be boosted to an average level of play to ensure a more level playing field. Also, if a higher-ranked player enters an RvR zone specifically designated for lower level characters, they will be penalized by being temporarily transformed into a chicken. The lower-level players within those areas can then ignore the higher level player, or dispatch the chicken with one blow.

WAR features a "Tome of Knowledge" (ToK) that is an extension upon similar mechanisms in many other MMOs. The ToK is a multi-purpose reference tool that is designed to provide the player with a great deal of information about the game world. It is also meant to serve as a reduction in the need for players to feel like they have to rely upon third-party sources of information pertaining to the game.[7]

The Tome of Knowledge keeps track of all information pertaining to an individual character and their progress through the game. This progress unlocks lore-related information about quests, the gameworld itself, NPCs, and defeated mobs. For example, upon first encountering a mob within the game, a basic entry is added for that creature in the Bestiary chapter of the ToK. However, with increasing contact, kills, and associated activities involving any specific creature, the information available about those encounters will be added to the Tome of Knowledge. Likewise, the ToK keeps track of the story and progression of the character through the gameworld as they complete quests, explore the map, and otherwise accomplish activities within the game.[7]

[edit] Armies

Warhammer Online: Age of Reckoning is a Realm versus Realm (RvR) game with two factions: Order and Destruction. Each faction contains three separate armies, each of which is further broken down into four career choices.[4]

[edit] Armies of Order

Dwarfs - The army of the Dwarfs in WAR is known as the Oathbearers, named because of their oath of allegiance to the High King. Their duty was to find necessary materials in the most dangerous places in the world, requiring exceptional Dwarves to undertake such a task.[8]

Empire - The Order of the Griffon is the Empire army involved in WAR, formed by Emperor Karl Franz with the blessing of the Church of Sigmar, the Colleges of Magic and the Reiksguard. The Order is primarily made up of warriors, priests of Sigmar and wizards charged with defending the realm, and are answerable only to the Emperor himself.[9]

High Elves - In WAR, high elf characters are part of an army known as the Shining Guard, under the command of the legendary warrior Prince Tyrion. They were tasked with defending Ulthuan while the Phoenix King and his army fights alongside the Empire.[10]

[edit] Armies of Destruction

Greenskins (Orcs and Goblins) - The Greenskins are part of the Bloody Sun Boyz, led by the Black Orc Grumlok and his Goblin Shaman Gazbag. Their war with their old enemies, the Dwarfs, was manipulated by the Witch King Malekith. His intention was to start a war between the Greenskins and Dwarfs so that the Dwarfs could not come to the aid of the Empire, who would be forced to call upon the armies of the Phoenix King for aid - thus leaving Ulthuan ripe for the taking.[11]

Chaos - All Chaos players will be affiliated to Tzeentch, as that is the patron deity of the Chaos force in WAR - the Raven Host. These are Tzeentch's most devoted servants, and its leader Tchar'zanek is one of the Lord of Magic's Chosen. Mainly these humans come from Norsca.[12]

Dark Elves - All Dark Elf players in WAR are members of House Uthorin, one of the noble families of Naggaroth. Their leader, Lord Uthorin, is a master of intrigue and has his sights set on Malekith's throne. But the Witch King has plans of his own.[13]

[edit] Careers

Each of the careers (classes) in Warhammer Online conform to an archetype role. For example, the Warrior Priest is an archetypal support or healer career, though he also has many melee DPS elements. In this way, the careers are given variety and avoid being simple reiterations of common fantasy archetypes.

There are specialization within careers, based on career mastery lines. This allows for more variation between characters of the same career.

Most careers have the option to play as either a male or female character. However, some careers such as the Witch Elf are only able to be played as one gender (female, in this case). By contrast, the Greenskins (Orcs and Goblins) are genderless, though masculine in appearance.

WAR Career Chart
Armies Tank Melee DPS Ranged DPS Healer/Support
Dwarfs Ironbreaker Slayer (Male Only) Engineer Runepriest
The Empire Knight of the Blazing Sun Witch Hunter Bright Wizard Warrior Priest
High Elves Swordmaster White Lion Shadow Warrior Archmage
Greenskins Black Orc Choppa Goblin Squig Herder Goblin Shaman
Chaos Chosen (Male Only) Marauder (Male Only) Magus Zealot
Dark Elves Black Guard Witch Elf (Female Only) Sorceress/Sorcerer Disciple of Khaine

[edit] Character customization

In Warhammer Online character customization is available in many forms. The initial character creation process allows players to select the race, career and basic look of their character, including facial features and accessories. In addition to the original name that the player chooses for their character at creation, the player has the option to add a surname to their character for a small fee at rank 20. Dye is available at NPC vendors for recoloring armor and accessories. Players are able to decorate themselves with trophies, such as the heads of fallen enemies, which are equipped and displayed at various points on the character model.[14] Other forms of customization include Tactics (customizable sets of bonuses that players can adjust while out of combat), as well as Morale Abilities (increasingly powerful abilities that become available as morale is generated during the course of battle). Customizable armor and visual guild heraldry also aid in allowing a player to make their character visually unique.

In addition to visual character customization, Warhammer features an achievement system, similar to that of Steam. As achievements are unlocked, players may apply custom titles that appear beneath their names.

[edit] Collision detection

Warhammer Online features collision detection, a feature that is designed to prevent players from moving through other player characters. This feature works on enemy units as well as friendly units that are flagged for RvR combat. Collision detection enhances the role played by heavily armored characters known as "tanks", as it helps them become far more efficient at holding choke points and protecting weaker players in their group such as healers and casters.[15]

[edit] Servers

Mythic offers four different server types: Core, Open RvR, Role-Play, and Open RvR/RP[16]. On Core servers, enemy factions can only attack each other if both players are flagged for RvR. Players are automatically flagged for RvR upon entering RvR-specific areas or enemy PvE areas, and can choose to turn their flag on at any time. Open RvR servers are flagged for RvR at all times, with few exceptions. Role-Play servers have the same rules as the Core servers, and players are encouraged to role-play their characters. Finally, Open RvR/RP servers follow the same rules as the Open RvR servers, and players are encouraged to role-play their characters.

[edit] Development

The second online game development began under the company Climax Online. The project was officially canceled in June 2004 when Games Workshop determined that the roll-out costs would be too high.[17] However, work on the game never actually stopped as Climax Online continued the project using their own funds until the company reported in late 2004 that the Warhammer Online project was shut down due to difficulty in securing a publishing agreement.

With the license available again, Games Workshop was approached by Mythic Entertainment, who were interested in acquiring the license and starting a new project from scratch. A long-standing relationship between several Games Workshop managers and the CEO of Mythic Mark Jacobs ensured that a deal was quickly reached. The Warhammer Online license was acquired by Mythic on May 18, 2005. Mythic would soon cancel its original follow-up project Imperator Online after gaining the Warhammer License.[18]

Warhammer Online: Age of Reckoning is not purely derived from either Warhammer Fantasy Battles or Warhammer Fantasy Roleplay or any other source alone, but rather from the Warhammer Fantasy universe as a whole.

Though Warhammer Online: Age of Reckoning is being developed by Mythic Entertainment, Games Workshop is also involved with the ongoing development of the project. Their role is not only to ensure that the project remains true to the Warhammer Fantasy IP, but also to work with Mythic to allow for the appropriate development and extension of the IP as necessitated for the MMO. Mythic has previously created MMOs, including Dark Age of Camelot.[19]

On July 30, 2009, Mythic Entertainment announced that Warhammer Online was being ported to the Mac OS X platform in the fall of 2009, with a beta version becoming available immediately. Like other Electronic Arts Mac games, Warhammer Online for Mac utilizes Cider technology by TransGaming Technologies.[20]

[edit] Community

Mythic has an official subscriber newsletter detailing the ongoing development of the game.[21]

The official website features a list of dedicated fansites which allow them to interact with the community in addition to their own official forums. The unofficial online community includes blogs, webcomics, forum/message boards, chat channels, wikis, and information databases.

During the development of Warhammer Online, Mythic featured a video blog of Creative Director Paul Barnett.[22] These videos gave the viewer an insight into the work that went on behind the scenes of WAR, often showcasing development screens and concept art for the game. Mythic also released "Development Diaries" from time to time, meant to give readers a deeper look into the ongoing development of WAR.[23]

[edit] Critical reception

[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 87% (based on 18 reviews)[24]
Metacritic 88%[25]
Review scores
Publication Score
1UP.com A-[26]
Eurogamer 8/10[27]
Game Informer 8/10
GameSpot 8.5/10[28]
GameSpy 5/5[29]
PC Gamer UK 8.8/10[30]
PC Gamer US 86%[31]

Warhammer Online initially received favorable reviews. GameSpy gave it 5 out of 5 stars and claimed, "[it] has hit the ground running with one of the best MMO experiences we've had in a long time."[29] Gamespot gave it a 8.5 out of 10 and said, "Questers and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should. Nevertheless, there's more than enough exciting PvP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction."[28] Warhammer Online has an aggregate score of 86% on metacritic.com[25] and 87% GameRankings.com.[24]

As of September 30, 2008, WAR had sold 1.2 million copies and had 800,000 registered users.[32]

As of October 10, 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.[33]

As of December 31, 2008, the number of active WAR subscribers had decreased to "over 300K paying subscribers in North America and Europe."[34]

As of May 5, 2009, EA execs confirmed in an investor conference that they have 300,000 subscribers as of the end of March 2009[35], shortly after the company reported an FY2009 loss of $1.08 billion.[36]

[edit] Awards

Warhammer Online has received the following awards:[37]

[edit] 2008

  • IGN PC: Best of E3 2008 - Best MMO
  • IGN PC: 2008 Best Persistent World Game
  • IGN PC: 2008 Reader's Choice
  • Game Focus - Best MMO Game/ Expansion
  • GameSpy: Best of E3 2008
  • GameSpy: Best Use of License
  • GameSpy: Top 10 PC Games - Ranked #2
  • GameStooge - Best Massively Multiplayer Roleplaying Game
  • G4TV: Best of E3 - PC
  • Massively - Favorite New MMO of 2008
  • MMORPG.com - Reader's Choice Awards - Best New Game of 2008
  • MMORPG.com - Reader's Choice Awards - Most Innovative Feature
  • MSNBC - Best PC games of 2008
  • Voodoo Extreme: E3 2008 - Best MMO
  • Warcry's Editor's Choice: Most Anticipated of 2008
  • X-Play: Best MMO

[edit] 2007

  • China Joy 2003-2007: Best Foreign Online Game
  • Ten Ton Hammer: Best Fantasy MMOG
  • Ten Ton Hammer: Best of Show
  • Beckett Massive Online Game Reader's Choice Award: Most Anticipated MMO
  • Warcry's Editor's Choice: 2007's Most Anticipated
  • MMORPG.com Readers Choice: Most Anticipated

[edit] E3 2006

  • MMORPG.com: Best Use Of A License
  • Game Amp: Best of Show
  • Game Amp: Best Loot
  • Game Daily Nod Award
  • Voodoo Extreme: Best Massively Multiplayer Game
  • Gamespot Editor's Choice: Best Stage Demo
  • Ten Ton Hammer Editor's Choice Award

 

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