Please note: My feedback's a little low right now because I'm just starting out on eBay and some guy who was mad that I wouldn't accept a return (clearly stated I don't accept returns because they're too much of a hassle) gave me negative feedback. When you only have 3 feedback responses, one of them being negative really hurts. Don't think too much of that, please.
All the cards are in good condition - there are some VG (the ornithopters are all I think) but the rest were NM when I bought them. I took real good care of them (slip covers and never bending them) so they should still be in excellent condition.
Click on the pictures to see full-size versions!
This deck is awesome - I mean, come on. NINJAS!? It can't get any more awesome than that!
Over the years, I bought these cards because I had fun playing Magic with my friends' decks and decided to make my own. Needless to say, in its first iteration is was pathetic. After months of tweaking and adding new cards, I finally got this deck to play VERY well. All in all this deck cost me $80 to put together but I'm getting into some new hobbies and need the extra cash, so I can give it to you for $40, from one Magic player to another.
This deck (I like to call it armed ninja) focuses on not only activating insanely good abilities of the ninjas themselves, but dealing a beefy amount of damage and activating the comparable effects of equipment .
Utilizing ONLY the Ronin Warclubs and No-Dachi, it is easily possible to deal 16 damage with two Higures. Simply play the Ronin Warclubs and the No-Dachi (usually a turn or two in advance) and then play Higure. (using ninjutsu or otherwise) When Higure comes into play, the Ronin Warclubs will be attached to him automatically for free, then attach No-Dachi for +2/+0 and First Strike. (first strike is the best part!) When you attack with Higure, he will deal 9 damage during the First Strike combat damage step. After First Strike damage is dealt, since Higure is still an unblocked attacker, you can ninjutsu in another Ninja (another Higure for best results) who will get both Ronin Warclubs automatically. Since the new Ninja no longer has First Strike, he is included in the "creatures without first strike" combat damage step and deals his damage as well! (Another 7 with Higure!)
That's not even including the OTHER equipment like Loxodon Warhammer (+3/+0, TRAMPLE, and Lifelink) and Sword of Light and Shadow (+2/+2, gain 3 life when it deals combat damage, return a creature from your graveyard to your hand) for even MORE damage. (Not even talking about Kusari-Gama, which adds half as much mana as you can tap to your creature's power and practically prevents blocking with its effect, "whenever an equipped creature does damage to a blocking creature, Kusari-Gama deals that much damage to every creature defending player controls"!)
Coupled with cheap flyers like Sage Owl and Ornithopter (a 0-cost 0/2 flyer that you can just drop back down after using Ninjutsu), dealing damage with Ninjutsu is a walk in the park. Should you be still unable to hit with a ninja, there's always the multitude of Bounce cards to keep blockers in line. On top of that the two Infiltrates will make your ninjas flat-out unblockable for a turn.
This deck includes:
20x Island
2x Snow-Covered Island (Needed a little extra mana and they were just laying around so I threw em in)
1x Konda's Banner
1x No-Dachi
1x Sword of Light and Shadow
2x Loxodon Warhammer
2x Ronin Warclub
1x Kusari-Gama
3x Higure, the Still Wind
3x Ninja of the Deep Hours
4x Mistblade Shinobi
4x Ornithopter
4x Sage Owl
1x Wall of Tears
1x Slippery Bogle
1x Kira, Great Glass-Spinner
1x Spiketail Hatchling
1x Briarberry Cohort
3x Echoing Truth
2x Unsummon
2x Boomerang
2x Exhaustion
