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| BAO's Flight Simulator Flight Shop (FSFS) is a great add-on for Microsoft's Flight Simulator 5.1 that not only 'fixes' many bugs and incomplete features in the original release (such as blocky coastlines and ATC features), but allows you to create custom planes for use in the program. If you have both FS5.1 and FS98 installed, you can download the FS98 converter file from this website to have the planes you create in FSFS work in FS98 version. The program is quite complicated, but your effort to navigate the steep learning curve will be rewarded with a powerful and versatile application that can bring just about any flying object in your fantasy to reality in FS5.1. If you are not interested in designing planes but enjoy FS5.1, you can still enjoy the many bugfixes and additional features (including better-looking buildings and more airports) that this add-on includes. All in all, a great add-on to a great program that was worth the money when it came out, and remains very useful to this day; you can still find plenty of fanmade planes on the Internet that were designed with this underdog. Microsoft Flight Simulator Microsoft Flight Simulator isn't really a game. Over a dozen years it's had five major version upgrades, ports to nearly every platform (and language) on the map, and cumulative sales that nudge the stratosphere of desktop productivity perennials. This can't be a game, can it? Maybe it's not software at all, but the first CD-ROM-based cult. Then the ever-popular cross-continent jaunts, where the most exciting things to happen are takeoff, landing, and the seven-odd meditative hours of not crashing in between, would make sense. For those not yet initiated, Microsoft Flight Simulator is as realistic an approximation of the flying experience as has ever alighted on desktops, and is not for the faint of heart (or faint of manual). Want to take off? Well, make sure you've completed the pre-flight check (equipment failures can be set to occur randomly), tune your transponder to the code provided by the tower, set your COM and NAV radios to the local frequencies, check the wind direction and speed, request permission to take off from air-traffic control, taxi to the appointed runway (avoiding other taxiing aircraft, of course), set your flaps, release the brakes, and apply the throttle. While this degree of realism may seem overly fastidious to some, it is part of the flying experience, and duly rendered. Before you're in the air, though, you also have to decide where you want to go today - scenery and hundreds of airports are mapped for every inhabited continent on the globe, making dramatic crashes into each of the extant Seven Wonders of the World a possibility (nay, an obligation). You can take off from Marrakesh, refuel in Marseilles, and end the day in Malta. But first, immerse yourself in the navigational arcana of VHF Omni Range and non-directional radio beacons, VOR radials, and Instrument Landing Systems - you won't get to Paris by taking off from London and pointing your plane east. Selected navigational maps are provided, but for flights further afield you'll need to download a homebrewed chart or invest in a set of professional Jeppeson charts, and then carefully map your course beacon to beacon. With play like this, who needs work? Other additions to this version are two new aircraft - a 737 jetliner and the Extra 300S aerobat (which join the Cessna, Learjet, Sopwith Camel, and sailplane) - and a much-needed overhaul of the antiquated and confusing interface - the ordained will find it familiar enough, while novices will be able to get into the air faster, configuring weather, season, time-of-day, and realism levels more intuitively. The scenery is as rich as ever, with subtle texture-mapped geography, visual cues from accurately placed landmarks, and regional swaths of satellite-generated photorealism. Other swank features from previous versions are retained, such as the "Land Me" option, video replay of stunts and landings, multiple external views, and "slewing" (the ability to freeze action and reposition or reorient the aircraft). Likewise, the aerodynamic realism of Microsoft's flight model is as good as ever - after seeing the punishment a 737 can take (yes, it can loop the loop), real-life in-flight turbulence isn't nearly as disconcerting as it once was.
ITEM IS: USED - CD IN SLEEVE
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Shipping and handling Item location: Vulcan, MI, United States Shipping to: Worldwide
 
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