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Item:AD&D Champions Of Krynn + Manuals Box & CLUE BOOK PC

AD&D Champions Of Krynn + Manuals Box & CLUE BOOK PC

Item condition:Very Good
Ended:Nov 07, 200916:13:32 PST
Bid history:0 bids
Starting bid:US $24.99
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Item number:310178682913
Item location:Auburn, Massachusetts, United States
Ships to:N. and S. America, Europe, Asia, Australia
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Item specifics - Video Games
Platform: PCGenre: Role Playing
Rating: E - EveryoneSub-Genre: --
Condition: Very GoodFormat: NTSC (N. America)
Year: VintageGenre: Roleplaying
Platform: PC  

You'll recieve the original 2 3.5 Disks and the 12 page rule book a 3 page fold out data card a 60 page Adventure Journal a large 26 X 16 poster and the 60 page CLUE BOOK + the box(a little beat up & shows wear) but the rest is all in good condition i just installed and it installed and played great.

BONUS-----I have the game copied to a CD so if you don't have a 3.5 drive.

Champions of Krynn is the first in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" computer role-playing games. The game was released in 1990. The highest graphics setting supported was EGA graphics. It also supported the Adlib sound card and either a mouse or joystick. The game can still be run with an MS-DOS emulator such as DOSBox.

The adventure begins at an outpost near Throtl, the capital city of the Hobgoblins. The party soon meets a group of Baaz Draconians ambushing some good settlers. After the battle, a greater Aurak Draconian named Myrtani shows up, and steals an ancient book. Myrtani teleports away, ignoring the party. The party then reports the events to Sir Karl. Sir Karl realizes that the evil forces are not at all weakened as was believed, and the party sets out to investigate and defeat Myrtani and his forces.

To play Champions of Krynn, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series. There is no character-transferring system in this game, as it is the first. Characters from Champions of Krynn may be transferred to the sequel, Death Knights of Krynn

Champions of Krynn does bear similarities to the Forgotten Realms series of games in its gameplay and graphics.

Graphics are about on par with Secret of the Silver Blades, and everything is drawn in 16 colors.

The game offers additional races one may choose, including Kender, Qualinesti Elves, Silvanesti Elves, Hill Dwarves, and Mountain Dwarves.

Mages may also benefit from the phases of the moons. Good mages benefit from Solinari, for example.

Clerics can choose one from a handful of deities in this game, and may receive varying bonuses depending on the choice.

Instead of the Paladin, the Knight of Solamnia is a class one can choose.

Draconians are very common enemies in the game, and all five types are seen. The game does a pretty faithful job in implementing their death throes as they appear in the Dragonlance novels and RPG supplements. In the PC version of the game, any weapons encased in a dead Baaz will be available after combat in the character's inventory screen. The player must re-equip the recovered weapons.

The arrow keys are conveniently usable to select menu options as opposed to using hotkeys, which was the only way in two of the earlier Forgotten Realms titles, though the hotkey option is still available for many menus.

Advanced Dungeons & Dragons: Champions of Krynn is the first RPG to use the AD&D Dragonlance setting. The game world of Krynn has some unique rules and races that are not part of the regular AD&D rule set; differences that are faithfully reproduced in Champions of Krynn. Kenders are the native Krynn equivalent of the halfling race, the Order of Solamnic Knights replaces paladins, and clerics can worship one of several gods who grant unique special abilities. Mages select spells based on their alignment, with the cycle of the moon determining spell-casting abilities.

Up to six party members can be created using standard AD&D Dragonlance rules. The storyline begins after the epic War of the Lance, with the party working for the Solamnic Knights to investigate and destroy remaining pockets of Draconian resistance. Dungeon exploration is done from a first-person perspective, while turn-based combat features an isometric view. In combat, characters can move around the combat map, cast spells, or attack monsters. This maneuverability results in strategic encounters and adds an extra dimension to gameplay.

For a variety of reasons, the Dragonlance world is considered the most "epic" of AD&D settings, and Champions of Krynn supports that perception. The party starts out weak, with inconsequential initial missions, but gains power during the course of the game, acquires potent magical items including the Dragonlance, and engages enemies of epic proportions like red dragons. Famous characters from the War of the Lance storyline join the party as well.

As in many RPGs, the storyline is completely linear, but Champions of Krynn lamentably takes that limitation a bit further. Players are not only held to one path, but are also prodded with strong textual cues, and, at times, lose control of their destiny as the game "takes over" and forces the storyline forward, a disappointment to gamers looking for more freedom of choice. Conversely, those happy with an epic linear storyline with strategic combat will find Champions of Krynn a decent gaming experience.

For DOS

 


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