Ready For VISTA!!! NVIDIA CineFX 4.0 Shading Architecture Vertex Shaders Support for Microsoft DirectX 9.0 Vertex Shader 3.0 Displacement mapping Geometry instancing Infinite length vertex programs Pixel Shaders Support for DirectX 9.0 Pixel Shader 3.0 Full pixel branching support Support for Multiple Render Targets (MRTs) Infinite length pixel programs Next-Generation Texture Engine Accelerated texture access Up to 16 textures per rendering pass Support for 16-bit floating point format and 32-bit floating point format Support for non-power of two textures Support for sRGB texture format for gamma textures DirectX and S3TC texture compression Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes 64-Bit Texture Filtering and Blending Delivers true high dynamic-range (HDR) lighting support Full floating point support throughout entire pipeline Floating point filtering improves the quality of images in motion Floating point texturing drives new levels of clarity and image detail Floating point frame buffer blending gives detail to special effects like motion blur and explosions NVIDIA Intellisample 4.0 Technology Advanced 16x anisotropic filtering (with up to 128 taps) Blistering-fast antialiasing and compression performance Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels Support for normal map compression Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates Fast z-clear NVIDIA UltraShadow II Technology Designed to enhance the performance of shadow-intensive games NVIDIA SLI Technology Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles. NVIDIA PureVideo Technology Dedicated on-chip video processor High-definition H.264, MPEG2 and WMV9 decode acceleration Advanced spatial-temporal de-interlacing Inverse telecine (2:2 and 3:2 pull-down correction) High-quality video scaling Video color correction Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window NVIDIA TurboCache Technology Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance Built for Microsoft Windows Vista Third-generation GPU architecture built for Windows Vista Delivers best possible experience when running Windows Vista 3D graphical user interface New OS supported by renowned NVIDIA Unified Driver Architecture (UDA) for maximum stability and reliability NVIDIA PureVideo technology delivers high-quality VMR pipeline for best-in-class video for Windows Vista Advanced Display Functionality Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz Dual-link DVI capability to drive the industry's largest and highest resolution digital flat panel displays up to 2560x1600 Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution Full NVIDIA nView multi-display technology capability High Speed Interfaces Designed for PCI Express x16 Support for AGP 8X including Fast Writes and sideband addressing Designed for high-speed GDDR3 memory NVIDIA Digital Vibrance Control (DVC) 3.0 Technology DVC color controls DVC image sharpening controls Operating Systems Windows XP/Windows XP 64 Built for Microsoft Windows Vista Windows 2000 Linux Macintosh OS X API Support Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0 Full OpenGL support, including OpenGL 2.0 |